[512x - 32x] Mekanism [MC1.5 - 1.7, 1.10, 1.12, 1.15, 1.16, 1.19, 1.20]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
Post Reply 
User avatar
BDcraft Web Admin
6614 Posts
 x 436

Post 30 Jun 2014, 19:28

JebKerman wrote:
HanFox could you scale down the items to 64x64? i don't have them and i couldn't find the download link in time before it was removed.

thanks alot!
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
58 Posts
 x 0

Post 30 Jun 2014, 19:36

HanFox wrote:
JebKerman wrote:
HanFox could you scale down the items to 64x64? i don't have them and i couldn't find the download link in time before it was removed.

thanks alot!
*stops a stopwatch and looks at the time* wow! seriously 5 minutes! O.O

how'd you do it that fast?

and again thank you!!
User avatar
Patch Contributor
460 Posts
 x 4

Post 30 Jun 2014, 20:31

Lol he probably already had it on his computer :P
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
User avatar
BDcraft Web Admin
6614 Posts
 x 436

Post 30 Jun 2014, 21:11

Nhawks17 wrote:
Lol he probably already had it on his computer :P
Technically I did (as I play in 64x), but I still just resized the 128x zip. Saves time trying to work out which ones to do.

I have a PHP/ImageMagick script that resizes things. I just drop the file structure in an ingoing folder, click some bits and bobs on a basic web-based GUI, click go, and it converts it out in the selected resolutions.

I can do whole mod patches in one click if they're not too messy. Which is likely one of the few reasons I haven't gone entirely insane yet and still actually do textures :P
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
User avatar
Patch Contributor
460 Posts
 x 4

Post 30 Jun 2014, 21:13

HanFox wrote:
Nhawks17 wrote:
Lol he probably already had it on his computer :P
Technically I did (as I play in 64x), but I still just resized the 128x zip. Saves time trying to work out which ones to do.

I have a PHP/ImageMagick script that resizes things. I just drop the file structure in an ingoing folder, click some bits and bobs on a basic web-based GUI, click go, and it converts it out in the selected resolutions.

I can do whole mod patches in one click if they're not too messy. Which is likely one of the few reasons I haven't gone entirely insane yet and still actually do textures :P
Oh thats fancy! I didn't know you could do all that. Here I am using the Photoshop batch function <.< :P
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
User avatar
58 Posts
 x 0

Post 30 Jun 2014, 21:20

Nhawks17 wrote:
HanFox wrote:
Nhawks17 wrote:
Lol he probably already had it on his computer :P
Technically I did (as I play in 64x), but I still just resized the 128x zip. Saves time trying to work out which ones to do.

I have a PHP/ImageMagick script that resizes things. I just drop the file structure in an ingoing folder, click some bits and bobs on a basic web-based GUI, click go, and it converts it out in the selected resolutions.

I can do whole mod patches in one click if they're not too messy. Which is likely one of the few reasons I haven't gone entirely insane yet and still actually do textures :P
Oh thats fancy! I didn't know you could do all that. Here I am using the Photoshop batch function <.< :P
oh you lucky son of a fox :P

i use the gimp method and it's really long~~~ so i get tired... and lazy...
User avatar
123 Posts
 x 2

Post 01 Jul 2014, 12:05

I'am using just FastStone...
User avatar
16 Posts
 x 0

Post 04 Jul 2014, 00:47

Glad to see someone else has an automated system going. Me, I use a combination of ImageMagick, a shell script and Gradle (I'm a modder, it's what I know) which takes in textures as svg files and outputs zips at all the common sizes. Makes my life much easier.

Anyway, I'm back and I'm working on this again. I've got textures done for the Chemical Injection Chamber, Precision Sawmill, Electric Chest and the Balloon. I'm planning on finally getting MekanismTools properly textured over the course of this holiday, and get an at-least-nearly finished patch out to coincide with the release of Mekanism 7, whenever we decide to do that.

Again, thanks for your great gui work, b0bst3r. I've slightly rewritten the way guis work in Mekanism, so I've changed some of your stuff accordingly - you're better at it than I am, so feel free to mess around with my guis until they look good again (Of note is that the sawmill's gui is off by a bit, I'll fix that within Mekanism soon).

Pretty much every regular block in Mekanism is textured now, I've just got ALL THE TOOLS to go through and get looking nice, then I've pretty much finished. I'll put up a preview in 512x for the curious. If anyone feels like going through the boring task of texturing all the gases, or if someone better than me wants to have a shot at some renders, go for it. I look forward to seeing what you come up with.
User avatar
Patch Contributor
460 Posts
 x 4

Post 04 Jul 2014, 01:13

unpairedbracket wrote:
Glad to see someone else has an automated system going. Me, I use a combination of ImageMagick, a shell script and Gradle (I'm a modder, it's what I know) which takes in textures as svg files and outputs zips at all the common sizes. Makes my life much easier.

Anyway, I'm back and I'm working on this again. I've got textures done for the Chemical Injection Chamber, Precision Sawmill, Electric Chest and the Balloon. I'm planning on finally getting MekanismTools properly textured over the course of this holiday, and get an at-least-nearly finished patch out to coincide with the release of Mekanism 7, whenever we decide to do that.

Again, thanks for your great gui work, b0bst3r. I've slightly rewritten the way guis work in Mekanism, so I've changed some of your stuff accordingly - you're better at it than I am, so feel free to mess around with my guis until they look good again (Of note is that the sawmill's gui is off by a bit, I'll fix that within Mekanism soon).

Pretty much every regular block in Mekanism is textured now, I've just got ALL THE TOOLS to go through and get looking nice, then I've pretty much finished. I'll put up a preview in 512x for the curious. If anyone feels like going through the boring task of texturing all the gases, or if someone better than me wants to have a shot at some renders, go for it. I look forward to seeing what you come up with.
We'll my jaw just dropped 50 feet. Thank you for getting the blocks done! You are amazing!!!
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
User avatar
Patch Contributor
290 Posts
 x 15

Post 04 Jul 2014, 18:50

unpairedbracket wrote:
Again, thanks for your great gui work, b0bst3r. I've slightly rewritten the way guis work in Mekanism, so I've changed some of your stuff accordingly - you're better at it than I am, so feel free to mess around with my guis until they look good again (Of note is that the sawmill's gui is off by a bit, I'll fix that within Mekanism soon).
Well in my defense the sawmill was not done by me lol that was one of the original set (you'll see it in the download you got in the OP) done by whoever did them first.

I have the textures for Mek 1.7 (but not the mod as you have to pay for it for a beta/dev build) so I can texture the 1.7 GUIs however they have changed a TON!!! They made it easier if anything as they look like they are stitched together by the mod so you only need texture the parts, I just hope it all fits right.

Until 1.7 is released to Joe-public I can't do much.

Edit: Oh I think you already started the 1.7 Mek, those GUIs I did are for 1.6 lol :D
Post Reply