[512x - 32x] Mekanism [MC1.5 - 1.12 & 1.15 - 1.16]

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Post 23 Aug 2020, 22:07

Download links are broken for 1.5 and 1.6, looking for 64x 1.5.2 if anyone has it availble to post new links? Thanks
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Post 23 Aug 2020, 22:24

They're not in a standalone form anymore, but luckily, the patch for the modpack Big Dig still has them
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Post 03 Sep 2020, 14:34

Does anyone have textures for some of the missing blocks like the reactor and turbine blocks? I am completely inept at making more complicated textures like these. Thanks.
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Post 25 Oct 2020, 23:28

do these textures work for 1.16 as well?
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Post 05 Dec 2020, 18:27

Yes they do work on 1.16 beside issues with the updated block and new additions in c10.
It would be lovely if the creator of this pack released an updated version.
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Post 25 Jan 2021, 23:30

I can't believe it took me this many years to realize this, but the scuba gear textures from the 1.7 patch are still fully compatible with subsequent releases. I should've tested this in 2016.

Name for 1.12: scubaset.png
Name for 1.16: scuba_set.png
Nosiphus focuses on designs that emphasize simplicity and ease of use coupled with customization and utility.
Nosiphus - A more familiar approach.

https://www.nosiphus.com/
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Post 26 Jan 2021, 11:56

Nosi thankyou for saying that, i love having a patch as complete as possible, even if i dont use the items. Thats now one less thing im missing for 1.12 :)
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Post 20 Mar 2021, 14:34

lolipoo wrote:
05 Dec 2020, 18:27
Yes they do work on 1.16 beside issues with the updated block and new additions in c10.
It would be lovely if the creator of this pack released an updated version.
Not anymore, it's very broken in Mekanism-1.16.5-10.0.21.448 onwards, a lot of model changes and the GUIs are a mess
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Post 12 Jun 2021, 02:52

*Works on stuff*
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Post 01 Jul 2021, 15:36

I'm working on a bit of an overhaul of this patch. I'm doing everything in 512x resolution. Some of it has been completely made from scratch, others are high-res re-draws of old content, and some of it is nicked from now obselete patches such as Grumpy Pirate's Resonant Induction resources (some of my favourite content ever made on these forums). I've also re-worked some of the models such as a few of the new generators (solar/wind - renewables all the way!) as well as the intro machine to the whole mod - the metallurgic infuser, and I've updated the nuggets to the new format (diamond shape) - [I've also done all the Thermal ones too). I also wanted to see greater continuity in the design language between mods, so I've borrowed assets from Han's openly-available thermal PSDs so as to draw parallels between 'equivalent' machines from both Mekanism and Thermal.

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