Thanks for letting me know, I guess I'll go through all the GUIs when I have the time. I hadn't encountered any GUI issues yet and they were all already done before I started working on this again, so I didn't even check if any of them were outdated or anything along those lines.
Edit:
Well I went through all of them and they seem fine, seems like it's a bug with the mod altogether unless you're using a minecraft version other than 1.6, since my collection was compiled for that version.
It's very odd though, if any resolution would cause trouble i'd expect it to be any other than 64x, since in 64x every texture has a four times higher resolution, not just the GUIs
Edit2:
Actually scratch all of that, it might have something to do with Powercrystals Core, it has a couple of gui textures, I'll add the textures that were provided by it and see if that fixes things. But I think the real culprit is the Sphax Font, it might take up more space than the Vanilla one. Powercrystals has squished a lot of stuff into a fairly small buttons.
I'll see what I can do in any case, but unfortunately it might very well be unfixable.
Edit3:
Yeah I can't really fix this it seems, if it really bothers you, you could try removing just the custom Sphax fonts to fix it, although it might just generally be a bug with higher resolution textures in that particular GUI I'd definitely report it on powercrystal's bugtracker though if you wan't to get it fixed. On the bright side I've made the buttons in the GUI look more in line with the ones Sphax normally uses.
-- 30 Aug 2014, 19:22 --
Alright I've updated my downloads, it now includes the Powercrystal Core GUI textures, also I've done some more work on the expansion cards and the programmable rednet controller. The chips are mostly done all that needs to be textured are the additional components on the expansion chips. I'm not quite sure yet how everything tiles there, feel free to take a shot at it.
Here's a screen (forgot to include the Rednet Historian, but it's done as well):
Show
-- 01 Sep 2014, 20:17 --
Alright, this is probably the final update for a while, I've finished work on the extension cards.
Show
I've also added all of the remaining missing item textures. The items were based on textures created by other people:
Show Rednet Meter: Based on Thermal Expansion Multimeter by HanFox
Spyglass: This is the same as the Spyglass from the Steam Power Mod. Created by Llama Farmer
Plastic Armor: Based on a mix of golden and diamond armor, I've used the helpful psds by Linyor
Missing Ammos: just recolors of the existing ones from this thread
As far as I'm concerned this makes this patch finished for 1.6, the only missing textures at this point are the ones for the Needlegun and Rocket Launcher models, they seem a bit too daunting for me to even attempt at this point. Other missing textures are from things that haven't actually been added to the Mod yet properly, the detcord you can't place and the Skybot doesn't spawn as far as I know and you can't make him spawn either.
My textures, especially the Rednet ones, can definitely be improved upon, so feel free to use them as a base for an improved version, it'll be much easier to figure out how things tile than with the vanilla textures.
Downloadlinks have been updated.