MineFactory Reloaded

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
Post Reply 
User avatar
18 Posts
 x 0

Post 15 Dec 2013, 14:23

Is anyone able to texture the mushroom soup and chocolate milk? Both the stills and buckets need done for the 1.6.x version.
If you like our work please consider becoming a Supporter and get an ad-free experience.
User avatar
Patch Contributor
442 Posts
 x 2

Post 25 Dec 2013, 23:37

Could definitely use an update for 1.6.x version - the stained glass especially! :o Thanks for your hard work

-- 25 Dec 2013, 18:37 --
b0bst3r wrote:
Hyer wrote:
I've compiled these files into 1.6.2 format. Someone please texture the slaughterhouse!

https://www.dropbox.com/s/reh7ug8xrgafe ... C1.6.2.zip

Some of the GUIs names were changed to the longer version

dsu.png > deepstorageunit.png
lavafab.png > lavafabricator.png
oilfab.png > oilfabricator.png

The textures/blocks/tile.mfr.stainedglass.pane.* files are redundant now and the glass is colored in the coding, there's a template for the stainedglass for borders etc now.
Sorry - I suck at this - is there a way to "fix" this easily or does there need to be a new texture for the stainedglass panes now? :) I saw what you were talking about, but, as I have 0 experience or knowledge in actually texturing, I'd butcher it even trying LOL :) However, if there's a "copy/paste" type method within the .png files, I could do that! :) Thanks!
User avatar
Patch Creator
1498 Posts
 x 139

Post 26 Dec 2013, 00:16

LightHero if you add this png to your mfr texture pack under assets\minefactoryreloaded\textures\blocks and call it "tile.mfr.stainedglass"
your stained glass should work.

Image
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
Patch Contributor
442 Posts
 x 2

Post 26 Dec 2013, 00:20

Thanks! So, do I delete all of the other textures in that folder in regards to glass?
User avatar
238 Posts
 x 0

Post 26 Dec 2013, 00:24

@Novamanga is that texture in 512x
User avatar
Patch Creator
1498 Posts
 x 139

Post 26 Dec 2013, 02:19

Scales the pic is 1024 x 1024 and for a 128x pack. I only make stuff for 128x as most of these textures will be put into packs. And these days packs are getting extremely large so I don't see the point in anything larger. Yes 256x and 512x looks great but you need a very expensive computer to run it and your average person doesn't spend that kind of money just to play minecraft.:)

LightHero all I did is pull the assets folder out of the mod and copied across what I had from 1.5 making sure not to add anything that was not needed and renamed as required. Then I went through and did the glass texture as above. Then I rezipped it and added it to my pack.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
238 Posts
 x 0

Post 26 Dec 2013, 06:27

I meant is that texture 512x so I know how far to downsize it so it will be a64x texture scale.
User avatar
Patch Creator
1498 Posts
 x 139

Post 26 Dec 2013, 06:35

No problem Scales. Hopefully some one will finish the rest of the machine textures soon.:)
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
User avatar
Patch Contributor
442 Posts
 x 2

Post 26 Dec 2013, 06:57

+1 ^^
User avatar
238 Posts
 x 0

Post 26 Dec 2013, 08:32

This is such a great mod with many features and machines yet it is so close to finished textures.
Post Reply