MineFactory Reloaded

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 28 Dec 2013, 22:36

Hyer wrote:
I've compiled these files into 1.6.2 format. Someone please texture the slaughterhouse!

https://www.dropbox.com/s/reh7ug8xrgafe ... C1.6.2.zip
I've made an update to the GUI's included in this download, such as fixing the file names & adding missing tank gauges.

This is a GUI only download, if you use the above quoted file just delete it's GUI folder and use the one from this download instead.
Current for at least 1.6 "MFR 2.7.4B1-227" EDIT: Also this pack here has an updated version of the above quoted file which should fix some animation issues. I'd recommend using that one, then using my fixed GUI's like I describe above.
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Post 09 Jan 2014, 01:16

Has everydoby given up on this mod? It's been 6 months and we have a lot of missing textures. The ones we have a greatly superior than any other pack out there, though.

Can someone give any status update?
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Post 12 Jan 2014, 00:39

I've looked through what's here already. It's confusing and incomplete with several different sizes. Inconsistency abounds. I'd like to have a patch of all that's completed in at least 128 resolution, but it's not exactly a popular thread, tbh. I may get to putting a few things together myself provided time and a mostly completed pack for my own game. I just like to have at least 128 resolution for completeness and like to have all the textures consistently sized and styled for ease of batch resizing.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 12 Jan 2014, 11:37

I've completed the remaining GUIs at 1024x1024 resolution:
  • Autobrewer
  • Block Placer
  • Ejector
  • Laser Drill
  • Liquicrafter
  • Needlegun
  • Unifier
I've also included a few extra items and blocks (including the Slaughterhouse) that I made a while back---the items/blocks are only at 64x, unfortunately.
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting, conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.​
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Post 12 Jan 2014, 16:22

Eunomiac wrote:
I've completed the remaining GUIs at 1024x1024 resolution:
  • Autobrewer
  • Block Placer
  • Ejector
  • Laser Drill
  • Liquicrafter
  • Needlegun
  • Unifier
I've also included a few extra items and blocks (including the Slaughterhouse) that I made a while back---the items/blocks are only at 64x, unfortunately.
Thanks for the new guis. I suppose scaling up my 64's without a filter is better than leaving it 64 then downscaling. Makes the texture look blocky at 128, but I can deal. I use 32x anyway so it'll hardly effect my use of the patch. I just like having higher resolutions than 64 so I can work on them later with great detail.

Again, thanks for the work; gonna go fix more holes in my mod pack.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 12 Jan 2014, 17:37

Yeah, the only reason I had those textures at 64x64 was because I created them a while back just for my own use.

The GUIs, on the other hand, I did last night, and intended them to be 128x standard. I think I derped on that. I recall seeing 1024x GUIs in the 128x packs I've downloaded, but the original (16x) mod textures use 256x256 GUIs, so that suggests I should have made them 2048x. Please let me know and I'll make sure to do things properly next time---I'm not so great with textures, but I learned last night that I can do a pretty good job with GUIs :) (That Liquicrafter was a PITA, let me tell you!)
Amateur dinosaur hunter and extreme weather enthusiast, whose interests include spoken mime, armchair parkour, tactical gaslighting, conspicuous ninjutsu and Schröedinger's pentameter—of which this sentence may or may not be an example.​
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Post 12 Jan 2014, 18:30

You're correct about GUIs only going up to 1024x1024.
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Post 12 Jan 2014, 19:22

When it comes to the beautiful simplicity of BDcraft GUI's, I honestly don't see much of a difference between 512 vs 1024 in game.

EDIT: That's not to say I think they should all be 512... Just that it's not a great tragedy if some happen to be only available that way here and/or there.
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Post 12 Jan 2014, 19:25

GreyGhost wrote:
When it comes to the beautiful simplicity of BDcraft GUI's, I honestly don't see much of a difference between 512 vs 1024 in game.
True, is one reason I play in 32x much of the time.
Resize trouble?
GIMP: http://www.gimp.org/
Plugin: http://registry.gimp.org/node/26259
Tut: http://bdcraft.net/forum/tutorial-how-t ... s-properly
As courtesy: no vanillas, no GUI's 'til 32, no res < 16. My OCD will thank you.
Have fun. :)
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Post 12 Jan 2014, 20:12

Eunomiac wrote:
I've completed the remaining GUIs at 1024x1024 resolution:
*snip*
Thanks for this!
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