Noppes Custom NPC mod [MC1.7.2]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

Do not post mod pack patches here.
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Post 20 May 2014, 18:28

@CoyoteInTheHat
I suggest you always do the textures to the highest size that the thread uses or 512x.
As for posting them, either host them on mediafire or any sharing site as a .zip or just post the images here under a spoiler. See the BBCodes thread that Hanfox made if you are unsure on some of the codes.
Rockawill-Textures like a 4 year old on paint
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Post 20 May 2014, 20:12

CoyoteInTheHat wrote:
I've been lurking on this thread for a while and I figure it's time for me to jump in and see what I can do to contribute.
Hey @CoyoteInTheHat, welcome to BDCraft.

The furry skins are a project I've been dreading for a long time, so any help you can offer is a godsend!

With resolutions, I typically use 1024px as the horizontal axis, as very rarely will anyone need to go above this. I don't know what software you're using, but if you use the Pen tool (or some other vector graphics tool) as often as possible then we won't see as much pixellation when scaling :)

The pen tool also allows you to change colour much easier. I usually go for two layers to everything: a "base" layer that only has a filled in colour, and a "shadows" layer that's just jet black and faded to about 10-20% visibility. You'll see plenty of examples of this in the document. It's a workflow that really helps if you decide to use the same asset for another skin, but in a different colour.

I've included some "Artists' Resources" on the front page, which includes a "Furry Template" document. It should help you understand how the skin is mapped out, and I've included some getting started resources too (basic skin shadows, eyes, guidelines etc.)

I've added some slices to the document so you know where the borders of each square are and won't go over the edge with your artistic magic! If you're using Photoshop, when you open the document make sure snapping and slices are turned ON. These settings are under VIEW>SNAP and VIEW>SNAP TO.

As a word to the wise, I find it's always better to start from the bottom. Make a few basic skintones (plain fur, leopard fur, tiger fur etc) and gradually add more details like hats, mouths etc, instead of setting out to make a skin and trying to complete it all at once. May not be how you normally work, but by creating loads of assets in advance, it definitely helped me churn out loads of skins very quickly.

Best of luck and welcome to the team!! Can't wait to see what you can do!

:love:
Last edited by blooberry on 20 May 2014, 20:37, edited 1 time in total.
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Post 20 May 2014, 20:25

@Blooberry
If someone has a large comment that you are quoting, I either suggest a spoiler or just snip the quote. Just makes the forums nicer looking :)
Rockawill-Textures like a 4 year old on paint
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Post 20 May 2014, 20:37

done :)
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Post 21 May 2014, 01:17

Thank you both for your helpful replies! The artist resources have been a great help, especially the furry skin template. Unfortunately, I started on my textures before they were posted so I just vectorized and resized the base Custom NPC furry skins and worked over them. Before I submit the more or less finalized versions of the skins, I will adapt them to your template. Luckily, I work with a lot of layers and I've made copies of original elements (the fur, clothes, etc.) in their full sizes so this shouldn't be too big of a problem.

I'll admit I "cheated" a little and took the base BDcraft wolf skin and modified it, adding hands and making the legs and paws look more anthro. Here's a screenshot of the skins I've created thus far in a Desert Village:

Show
Image
From left to right: Naked Natural, Hunter, Warrior, Trader/Villager, and Steampunk


Keep in mind the skins are still very much WIP, I plan on changing the fur and clothing and using more of my own elements instead of directly borrowing from the existing BDcraft skins. For instance on the warrior skin, I plan on shrinking the arm and leg braces and bringing the loincloth up. I'd also like to add goggles to the steampunk skin, I'm just not sure if that would be too much.

Any suggestions would be appreciated. Thank y'all again for the very warm welcome and the advice!

PS. I used both Adobe Photoshop and Adobe Illustrator to create these skins.
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Post 21 May 2014, 07:17

Sounds great! By the way, I made some goggles for a variation of my Doctor Who skin. If you want, I could send you a psd with the goggles. :)
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Post 21 May 2014, 08:51

Those are absolutely gorgeous dude! Nothing wrong with copying elements from the original :)

Keep up the good work, looking really good so far!
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Post 21 May 2014, 14:40

@EskiMojo14
That would be great! Mine just don't quite look right.

@blooberry
Alright, I wasn't sure. I'm glad you like it, thanks!
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Post 22 May 2014, 18:10

Here you go :) -- 22 May 2014, 17:24 --

Here's an emerald battleaxe I've made. I'm making the others in a minute. ;) Show
Image


-- 22 May 2014, 19:10 --

Done. :D Show
ImageImageImageImageImage
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Post 22 May 2014, 22:11

Looking good as always Eskimojo! Updated the front page.

I've nearly finished all the Crystals. Once the Furries and a load more of the items are complete I think we'll be ready for a pre-release.

:)
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