[512-32x] Per Fabrica Ad Astra: Geologica [MC1.7]

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Post 22 Sep 2014, 18:29

Per Fabrica Ad Astra

"Through crafting, to the stars"
Geologica adds realistic and interesting geology to Minecraft, with the goal of enhancing the mining experience. It defines new types of rocks and minerals and relies on the Custom Ore Generator mod to place them in the world in a way that is totally configurable. Vanilla stone is completely replaced by the new types of rocks. Mineral deposits, including metal ores and industrial minerals, spawn in psuedo-realistic veins and clouds, accoding to the type of rock and, often, the biome. Since Geologica is implemented on top of CustomOreGen, it is possible to override every aspect of its generation using the standard COG mechanisms (see its documentation).

Downloads

v0.8.0 for MC1.7.x - PFAA 0.2.11
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Progress

Stone: 23/23
Cobblestone: 18/18
Rubble: 0/5
Stone Bricks: 18/18
Ore Rocks: 50/50
Ore Sands: 0/6
Ore Clays: 0/7
Clay: 0/1
Clay Bricks: 0/1
Liquids: 0/4

Previews

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Stone
Image

Cobblestone
Image

Ore Rocks
Image

Stone Bricks
Image

Credits

Credits go to Sphax for the original textures.
Last edited by Smaugan on 31 Oct 2014, 15:03, edited 1 time in total.
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Post 18 Oct 2014, 15:11

Status Update: Progress going slow as i'm kept busy with college stuff.
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Post 31 Oct 2014, 15:03

Updated to 0.8.0 31/10/2014
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Post 19 Jul 2015, 04:08

Is this still being worked on? Also, the preview images don't seem to work at the moment.
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Post 11 Dec 2015, 16:43

Since Smaugan seems to have abandoned this, I've added some textures to this:
* sandstone and red sandstone (added to PFAA in 0.2.17 and 0.2.27 respectively)
* lateric soil
* ore clays
* ore sands
* rubbles
* overlays for cobble, brick, and rubble (though I'm trying to persuade noogenesis to bring back support for separate textures for each variant of each stone type, rather than one overlay for cobble regardless of stone type, one for brick, and one for rubble)

Almost complete now, I think the only texture that still needs to be added is bog limonite (which appears as an overlay on dirt, leaving me uncertain how to approach making the texture for it).

512x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
256x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
128x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
64x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
32x: https://drive.google.com/file/d/0B5WJmT ... sp=sharing
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