qCraft

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 12 Mar 2014, 15:47

KeddoXZ wrote:
This is my concept for Quantum computer side. Those red lines will be rotating in opposing ways. Only thing I have as broblem I don't really know what to put below those lines... Could anyone help? I know the default has some "chipset surface" on it but not sure how I should make it.
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Haven't got much advice for the chipset thing, but if all else fails you could always just put a vent there (maybe even with a fan underneath?). I dunno really, I'm just throwing ideas out there... :)
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Post 12 Mar 2014, 16:30

For the computer, why not find a few top down pictures of motherboards. Zoom in and find a small section you think would look good in the empty space. Cut that section out, go over it in photoshop so it looks cartoony and Sphaxy. Just a thought :)
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Post 12 Mar 2014, 16:31

PJzer wrote:
For the computer, why not find a few top down pictures of motherboards. Zoom in and find a small section you think would look good in the empty space. Cut that section out, go over it in photoshop so it looks cartoony and Sphaxy. Just a thought :)
Yeah, do this! if you take a picture of an intel socket motherboard with a heatsink on you could pu t that on it so you get the fan and the circuitry
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 12 Mar 2014, 16:53

HEY, I can send you the circuitry that GrumpyPirate did.
Would you like it in PSD?
Rockawill-Textures like a 4 year old on paint
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Post 12 Mar 2014, 20:51

Lots of good stuff here, I've been a bit busy having some international guests over, but I'll be back to work tonight
Textures like a 80 yr old with autoshapes
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Post 12 Mar 2014, 22:16

boundingstar wrote:
i guess they do look cool, and one of the things that i like about having sphax is the continuity that you dont get from individual mod's textures
Hey, the people over at the B-Team section are getting a bit impatient. If it's ok with you, I'll work quickly on a release of the patch, so we can work together I guess. If not, I'll happily carry it on my own. Are either of these ok with you?
If we work together, I'll happily finish the textures you haven't.
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Post 12 Mar 2014, 22:33

yep, whatever suits you
Textures like a 80 yr old with autoshapes
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Post 13 Mar 2014, 00:09

boundingstar wrote:
yep, whatever suits you
Sounds good! I'll pm you what I have on Friday.

-- 12 Mar 2014, 17:33 --

Also, I though I'd let you know that so far, I only got a 64x version going
I'll try to get a 128x going tonight

-- 12 Mar 2014, 18:09 --

Preview Time!
Any opinions of how this looks?

https://www.dropbox.com/s/k3z78jboa0cwf ... eator1.png
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Post 13 Mar 2014, 07:50

ive updated the op with the textures that id be happy with to go in the patch, not much so far, but that wont last long
Textures like a 80 yr old with autoshapes
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Post 14 Mar 2014, 18:19

boundingstar wrote:
ive updated the op with the textures that id be happy with to go in the patch, not much so far, but that wont last long
@ boundingstar I pm-ed you
you the 2 things I got done. Also, what textures were you working on (blocks, items, etc), I'd happily get the blocks section done.

-- 14 Mar 2014, 11:44 --

Good news everyone! I'm almost complete the entire patch. All that's left are the goggles and essence of entanglement. Anyone who sees this post soon, any suggestions on the blocks?
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