## [512x - 32x] Quark [MC1.10.2 and 1.12.2]

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3 Posts
x 0
A few improvements:
• to be consistent with Bdcraft, it should include models instead of textures for flower pots, e.g.:
Show
quark/models/item/colored_flowerpot_black.json

Code: Select all

{
"parent": "item/flower_pot",
"textures": {
"flowerpot":"quark:blocks/flower_pot_stained_black"
}
}
• iron_plate_rusted does not match iron_plate at all (and is pixelated in the 128x zip). Maybe something like this would fit better?: Show
• glass item frame icon does not match default frame icon. More like this?: Show
• the original soul bead has a face, maybe like this?: Show
• 0 & 1 of the arrow animation are the same texture. I've used this as 0:Show
• crystals in crystal caves do not look like grown structures (maybe conntexted textures could fix that?)
• general_icons have to be updated to follow the changed chest button loading (see original general_icons layout)
• potions: bdcraft potion effects should not have backgrounds at all. Also, there is a new icon (see original potions.png)
• shulker_widget will be colored in the chest color, thus the png should be greyscale
• random chicken textures do not mtach the default chicken texture
• connected textures for snowy, sandy, sandstone, red sandstone and soul sandstone bricks are missing
• pirate hat icon uses a perspective. afaik icons should show a front view without any pov
• candles, tallow and noteblock interface are missing
Patch Creator
1291 Posts
x 83
If you are not happy with what I have made, feel free to make some new textures in all the sizes and I will add them to the patches.

Update - Added downloads for version 1.3 - 117 for MC 1.12.2. Tried to make the flower pot items as per sphax but couldn't get it to work. Oh well. Added candles and tallow. Adjust GUI stuff.
3 Posts
x 0
Here are the flower pot files, just place them in \assets\quark\models\item\
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Patch Creator
1291 Posts
x 83
Update - files supplied by F43nd1r added to Ver 1.3 - 117. 3D flower pot items are now a thing.
3 Posts
x 0
This is the patch which I'll run in addition to your pack. I don't have the time nor motivation to recreate those textures for the other resolutions. I recommend to copy /assets/quark/blockstates/ (fixes placable orientation) to your packs, they do not rely on resolution.
Supporter
100 Posts
x 2
Ah Thanks!
Supporter
100 Posts
x 2
Hello Nova!
I run into an odd texture in the mod options for Quark Ver 1.3 - 117 for MC 1.12.2 that when you go to config and check if you want it on/off the 'check marks' do not show. I have to remove the resourcepack back to 'off' then when done put it back.
The first time running it took me awhile to figure out if I clicked the right option or not and went through Quark itself. Only found out later if I took out the resourcepack that I had the options in config the way I want it for the world play.
Sorry if/did I repeat myself above. When I update to new version of MC I load mod by mob and test each one to make sure compatible and set where I want it (its what one suppose to do?).

Thank you for all your hard work! Have a great year!
Patch Creator
1291 Posts
x 83