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[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]
I don't mind at all, feel free to use anything that I post. The reason things (like the brain) are missing is because I just did the bare minimum to get it to show up (For the longest time I had no idea what the sanity check did because I had never used the vanilla textures).Laruae wrote:@matthewb117, I hope you don't mind me including your texture in the patch. It is still missing the brain icon and the warp/rift/crack icon, but those are smaller additions.
Thoughts on which brain to use on the HUD.png and in the patch. There is a pink brain and a brown brain.
My thoughts on the brain: I prefer the brown one because it looks more diseased and therefore more insane.
I agree, I think we shall stick with the brown brain. Seems far more Thaumy. I'm working on reproducing the Arcane Pressure Plate in 512x. Its currently made for 128x, but I feel like we need source files for future versions.
-- 29 Jan 2015, 00:30 --
Warding focus for /u/ashow9. Files for the patch are in the spoiler, resizes will be coming as soon as I get the patch contents to Nhawks.
Warding Focus GIF
Show
Also would love some feedback on the two different openings on the Node Stabilizer as well as the texture of the colored bits that poke out when you add a node. PSDs will be posted for all of these soon as well. Lastly there are three different options for the essentia reservoir glass below.
All comments and feedback are most welcome and if you can make something better or nicer, please do so!
-- 29 Jan 2015, 00:30 --
Warding focus for /u/ashow9. Files for the patch are in the spoiler, resizes will be coming as soon as I get the patch contents to Nhawks.
Warding Focus GIF
Show
Also would love some feedback on the two different openings on the Node Stabilizer as well as the texture of the colored bits that poke out when you add a node. PSDs will be posted for all of these soon as well. Lastly there are three different options for the essentia reservoir glass below.
All comments and feedback are most welcome and if you can make something better or nicer, please do so!
Please Note: This spoiler contains several 512x resolution textures, open with care. - Toaster Safety Commision
ShowWarding Focus
Warding Focus Depth
Thaumic Slime
Void Wand Cap Model
Boot of Travel
Other Boot
Void Nugget
Void Wand Cap
Void Wand Cap Animated
Updated Grate
Updated Grate Hatch
Alchemy Block - Added the filter, rest is by EskiMojo14
Advanced Alchemy Block - Added the filter, rest is by EskiMojo14
Essentia Reservoir - Plain Glass - All of these are based on the warded glass textures.
Essentia Reservoir - Thaumic Glass
Essentia Reservoir - Sphax Runes
512x Node Stabilizer
512x Alternate Node Stabilizer
512x Node Stabilizer Overlay
512x Node Converter
512x Node Converter Overlay
Warding Focus Depth
Thaumic Slime
Void Wand Cap Model
Boot of Travel
Other Boot
Void Nugget
Void Wand Cap
Void Wand Cap Animated
Updated Grate
Updated Grate Hatch
Alchemy Block - Added the filter, rest is by EskiMojo14
Advanced Alchemy Block - Added the filter, rest is by EskiMojo14
Essentia Reservoir - Plain Glass - All of these are based on the warded glass textures.
Essentia Reservoir - Thaumic Glass
Essentia Reservoir - Sphax Runes
512x Node Stabilizer
512x Alternate Node Stabilizer
512x Node Stabilizer Overlay
512x Node Converter
512x Node Converter Overlay
Last edited by Laruae on 29 Jan 2015, 16:53, edited 1 time in total.
Here's a copy of a WIP in 128x resized by Nhawks. If anyone stumbling around the forums wants to do me a favor and check it out for bugs in the animation files (ie: items showing as black and purple checkered squares, or animations that are too fast or slow.) your help would be greatly appreciated.
Ok. I'm testing it right now so i'll edit this post as i go on.
Also, do i replace the file i had with this one or merge them together?
~~~~~~~~~~~~
1. First thing i noticed is the nitor animation is acting really weird.
2. Wand Focus: Primal ITEM texture is buged ( black and purple squares) the actual textures are vanilla ( not sure if it was supposed to be textured)
3. Animations on an active vis relay is looking weird too (not sure if it's supposed to be different)
Screenshots:
Vis relay: https://i.imgur.com/XsIRonR.png
Nitor: https://i.imgur.com/O8fX32U.png
Also, do i replace the file i had with this one or merge them together?
~~~~~~~~~~~~
1. First thing i noticed is the nitor animation is acting really weird.
2. Wand Focus: Primal ITEM texture is buged ( black and purple squares) the actual textures are vanilla ( not sure if it was supposed to be textured)
3. Animations on an active vis relay is looking weird too (not sure if it's supposed to be different)
Screenshots:
Vis relay: https://i.imgur.com/XsIRonR.png
Nitor: https://i.imgur.com/O8fX32U.png
Last edited by godimbored on 31 Jan 2015, 17:45, edited 3 times in total.
Exactly what I need to know. Any chance of screenshots? Will see what I can do to fix things. Also its an fully standalone 128x patch.
EDIT: So from what I can tell, the Nitor animations have gotten jumbled with what appears to be the thaumic alphabet. Will check up on the animations sheet later and get back to you. Can I get a SC of the primal charm?
EDIT: So from what I can tell, the Nitor animations have gotten jumbled with what appears to be the thaumic alphabet. Will check up on the animations sheet later and get back to you. Can I get a SC of the primal charm?