[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

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Post 01 Feb 2015, 06:51

Laruae wrote:
-snip- Can I get a SC of the primal charm?
What do you mean with SC? Source? Meaning .PSD and stuff I'll relink that here as I made it. :D It may contain primal wand focus too.
And it seems like your patches particle sheet is old there is newer version in Crumbled's Workspace folder. ;)
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Post 01 Feb 2015, 19:08

I meant Screen Capture actually. I've got your charm info. And yeah, need to get the right particle sheet
Last edited by Laruae on 02 Feb 2015, 14:12, edited 1 time in total.
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Post 01 Feb 2015, 19:19

Here you go: https://i.imgur.com/BzdJC9b.png
The primal charm itself was already textured in the previous patch that i was using.
Also, about the advanced alchemical furnace, only the blocks are textured and not the actual furnace itself, right? (same thing for the void set; item image is textured but not the actual item)
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Post 01 Feb 2015, 22:20

The animation on the arcane lamp seems to flicker quite a lot. It's hard to describe, since flickering is what a lamp is supposed to do. The textures seems to slide around between frames, as if one of the frames was accidentally translated slightly.
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Post 02 Feb 2015, 15:46

Is the flicker just on the arcane lamp or on all 3 lamps? I'm looking into it right now, having a hard time seeing it out of game. (Running it as a GIF)

The reason I ask is because the lamps are made by having overlays on top of a color layer. Then you add or subtract brightness by changing through overlays on top of that. So while its possible that there's an error in the animation texture in the pack, the PSD seems to be correct.
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Post 06 Feb 2015, 10:33

Laruae wrote:
Here's a copy of a WIP in 128x resized by Nhawks. If anyone stumbling around the forums wants to do me a favor and check it out for bugs in the animation files (ie: items showing as black and purple checkered squares, or animations that are too fast or slow.) your help would be greatly appreciated.

Well, if this helps... )
First of all - i am running AMD videocard, so, lot's of glitches at my screen can be Ok at yours.

1) Arcane lamps not just flickering. They "dancing". It is about textures, seems like at animation sequence textures takes not the same coords, and moving a bit. Seen very well if to look at the bottom of any arcane lamp. It is only for this patch, novamanga lamps are oK.
2)All the particles displayed as the top left quarter of actual particle. Fire beam, fireball particles are white. Novamanga particles mostly ok, but no particles at all for any type of fire focus.
3) Thankfully there is normal textures for jars now, novamanga patch was containing them, but somehow they was not working.
4) Primal focus is a magenta-black square. Well, you know)
5) Somehow missed texture for viz filter.
Nitor textures takes resource from very wrong, it is flickering runes now, not the flaming globe. Novamanga's nitor are correct.
6) Runic shielding level, displayed over healthbar looks bad. It seems like at the first "heart" it is shown top left quarter of "shield" at the bottom right corner. At the second "heart" it is top right quarter at the bottom left corner. And that is the sequence for all the "hearts" ))

7) It is my personal meaning, but arcane runes of warding looks much better from the novamanga patch. Nighthawks ones looks pale and childish. And zombie brainZ of Novamanga is bit more "Sphaxy".
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Post 06 Feb 2015, 14:09

1. Arcane Lamps - It seems strange that the original animated lamp textures would be fine as I am the one who animated them originally. I will go ahead and re-make the sprite sheets for them, let me know if that fixes things. If not, we will have to see if you can manage to upload a video so I can see the issue for myself.

2. Particles Sheet - I have added the most recent particle sheet into the patch. I had not included the most recent WIP. Fire focus and such are still coming, but better some than none.

3. Jar Model Textures - I had made these earlier when someone noticed that the in game models were no longer being rendered. Not too sure what the models/wardedjar.png is for now, but maybe its just left overs, will test later to see if that is the case.

4. Primal Focus animation should be working now, give it a go!

5. Viz Filter - Texture has been re-added. Not sure how it went MIA.

6. Runic Shielding - As far as I know, these have not been texture yet. Will look into it.

7. I assume you're referring to these blocks below? If so, thats fine. I am also leaning towards the old ones as HanFox is currently making the Chisel 2 Thaumcraft Arcane Stone blocks from a similar texture design such as in the spoiler below.

Paving Stones:

Show
HanFox's Arcane Tile
Image
Paving Stone of Travel
Image
Paving Stone of Warding
Image
Pedestal Top
Image


Updated patch will be added in the next few hours.
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Post 06 Feb 2015, 14:29

Laruae wrote:

3. Jar Model Textures - I had made these earlier when someone noticed that the in game models were no longer being rendered. Not too sure what the models/wardedjar.png is for now, but maybe its just left overs, will test later to see if that is the case.

Updated patch will be added in the next few hours.
That "someone" was me)))) Ye, i am waiting for the patch rework, will be happy to ride it a little.
Glad to hear, that Hanfox workouts will be back.
And the fact, that there is rune shielding exist, while not yet implemented, makes me think that there is coordinates broken for the particles sheat, and something from another particle putted on the healthbar. How sow? i think, it is old particlesheat, that does not unclude some new particles.
So, best wishes in this job, sorry, that i am not a designer: just a thorought examinator)
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Post 06 Feb 2015, 14:51

Happy to have you finding issues. Will check up one the runic wards soon.
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Post 06 Feb 2015, 17:45

When I last checked the particle sheet, there were some of them missing. I was going to update it but I just got lazy and did my project instead of the patch... :P I noticed that the runes are not aligned to the hearts and I was going to fix that, so Laruae if you can upload the latest patch I'll make the particles and we can bug test them. Finally I feel like doing the patch! :D
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