[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

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Post 09 Feb 2015, 01:18

Sparkst3r wrote:
crumbl3d wrote:
Sparkst3r wrote:
Well my dropbox is 75% textures and my total dropbox size is 10GB so that's a whole lot of pixels.
You can have all the textures if you can trawl through the index of every file on my dropbox I generated.
If you find any mistakes in it, sorry blame Python.
https://dl.dropboxusercontent.com/u/45524288/Public.htm

WARNING: It's over 47000 lines/file long. Don't get lost.


And yes, all the textures even Thaumcraft 1 textures. Caden made a nice job of the TC1 textures.
Ok, now I can safely say that you are crazy! :)
I've been crazy for a long time. Hehe.... he.... heeeh HAAAAHAHAHAHHAHAHAHA MWAHAHHAHAHAHAHAHAAAAAHAHHA.
It is well known that thaumcraft is a mod, that allows to handle somewhat unstandartly with the sanity and psychics. Well, it is Thaumcraft, you know)
I suppose, that is the main reason, textures was never finished for this mod. Mod's influence upon artists is unbearable... )
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Post 09 Feb 2015, 10:49

what and where is the newest download link?
i like to debug, glad to help you :D
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Post 09 Feb 2015, 11:19

Shuttleshooter, try going back a few pages (page 68 or so) its polite to check back awhile instead of just asking for someone else to find it for you.

Crumbled, you uh, wouldn't happen to have the PSDs for the Thaumcraft Totem block would you? I'd like to not remake it in 512x... (not that I haven't started already >.>)
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Post 09 Feb 2015, 12:39

sorry, i checked till p 70, one thing to note is that for (for my taste) the crafting recipies in the book (the crucible the infusion and the arcane workbench) the crucible, runes and table are on the foreground, please try to fade those out, i think that'd make the book a lot better
i like to debug, glad to help you :D
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Post 09 Feb 2015, 12:43

That's already been fixed and f you're thinking of the colored version.
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Post 09 Feb 2015, 13:00

yes, i mean the last one, but i am a bit confused now.

edit: i see the wip on p69, but i really only see the problems mentioned (the dancing lamp and such)
i don't have a clue where that updated one is.
i like to debug, glad to help you :D
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Post 09 Feb 2015, 13:04

shuttleshooter wrote:
yes, i mean the last one, but i am a bit confused now.

edit: i see the wip on p69, but i really only see the problems mentioned (the dancing lamp and such)
i don't have a clue where that updated one is.

The GUI you're talking about, is it in the Thaumnomicon? If so, it aught to be one of the two below. The sparkly one is the most current, but might change depending on the opinions of the community.

Show
Sparkly GUI Overlay
Image
Non-Sparkly GUI Overlay (Somewhat buggy, requires update)
Image


If this isn't what you're referring to, please give me more info on what you're talking about.

I will be uploading a new WIP patch by tonight. (Its 8:00AM for me at the moment, EST, USA)
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Post 09 Feb 2015, 13:14

i meant the non-sparkly one, yep, sorry for the confusion. thanks for your help!

edit:
(the non-sparkly one could be so awesome if the infusion sign was a bit smaller, the arcane table was without the stripes being as thick, and the crucible being a bit bigger and fader (more faded?) the rest is great
for now i like the upper one better.

good luck with the patch, i like your work and i appreciate that you are working on this mega patch.
i like to debug, glad to help you :D
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Post 09 Feb 2015, 16:20

shuttleshooter wrote:
i meant the non-sparkly one, yep, sorry for the confusion. thanks for your help!

edit:
(the non-sparkly one could be so awesome if the infusion sign was a bit smaller, the arcane table was without the stripes being as thick, and the crucible being a bit bigger and fader (more faded?) the rest is great
for now i like the upper one better.

good luck with the patch, i like your work and i appreciate that you are working on this mega patch.
I have been editing my fork, but haven't still posted a pull request so once I do you can see that I have a todo list in my gui folder, and that includes that sheet. So when I get to remake it, it would be miles better I promise! :D Now we need to make Azanor add an option to change fonts. I tried to contact him but I got no reply. If anyone contacts him, please tell him to add the font change. The default font is blocky and just looks plain stupid in the Sphaxy book. :)
Image
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Post 09 Feb 2015, 16:57

crumbl3d wrote:
:D Now we need to make Azanor add an option to change fonts. I tried to contact him but I got no reply. If anyone contacts him, please tell him to add the font change. The default font is blocky and just looks plain stupid in the Sphaxy book. :)

Dear god yes! I've been suffering through that terrible font for ages now. We need custom font support and ctm for all his blocks. I'd love me some ctm greatwood, ect.
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