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[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]
Thanks Laruae, although the amber block download doesn't exist. And for clarity as you called it amber ore I mean the actual storage block made with amber items.
EDIT: THanks for fixing the link Han
And yeah, that's the ore, do you have the storage block? This one?
EDIT: THanks for fixing the link Han
And yeah, that's the ore, do you have the storage block? This one?
I make sphax tutorials once in a blue moon
- Textures like a monkey with a typewriterP.S. If you're reading this just after I posted it, files my still be syncing with the folder. Might have to give it a few, there's quite a few.
Last edited by Laruae on 10 Feb 2015, 02:35, edited 1 time in total.
Yeah I found that out 40 minutes into uploading the commit. Damn GitHub! (It was the backgrounds which I took from Hubble - shh ... don't tell anyone).Laruae wrote:Yeah, I uhh had to decrease the size of some of my PSDs, hit the 50MB limit >.>
I think I have one fixed so, wait for me to upload my commit. It'll take a while.Laruae wrote:The Thaumnomicon PSD will be fixed up soon, I agree, its messy.
I agree, maybe just add Chisel since it is beautiful - Han did a great job (along with others!).Laruae wrote:I'd also like to see if we can keep the screenshots to just Vanilla and Thaumcraft blocks so that they are applicable to anyone using the pack if thats possible ^^;
Why not, that's why I set up GitHub!Sparkst3r wrote:Oh no not another commit, i've just been arguing with git over why I can't pull the latest commits. I don't need more. D:
Sad to say, but I don't think that's going to work. I won't name the PSDs the same as PNGs. There will be similar names but I wont make a PSD for every single PNG (looking at you).Sparkst3r wrote:Hehe, i'm busy with python to make a script to check whether a psd exists for a file in the TC4 vanilla assets folder. Hopefully should help working out what and what isn't textured.
Sadly, yes. I'm aware of that, though hopefully I can keep the size down. I've removed my Workspace folder from the OP, but I've kept my PSDs since I have like 25GB in Copy!Aedaeum wrote:@Crumbl3d I'm not sure if you're aware, but github free accounts only allow a gigabyte of storage.
Looking fancy! Maybe just remove that spike at the top, and keep it kinda rounded.Sparkst3r wrote:Made a new Amber item, I hadn't made a good job of the previous one, frankly it was terrible XD
*uses these PSDs for greedy things ... muahahahaha!Laruae wrote:Here's a Google Drive folder of all the textures and PSDs I've got sitting around. Some of them are for Thaumcraft addons but most are for Thaumcraft 3/4. Along side the textures, there is a Photoshop Shapes file for the Thaumcraft runes in the Misc PSD folder. Some WIP textures as well, don't judge mah!
Also please stop spamming the thread!
I don't get on well with git.crumbl3d wrote:Why not, that's why I set up GitHub!Sparkst3r wrote:Oh no not another commit, i've just been arguing with git over why I can't pull the latest commits. I don't need more. D:
But.... it's so convenient and easy to batch process and I dont have to guess which file an item is in rather than search by filename. The ComputerCraft terrain.psd from MC1.3 with EVERY texture in.... it was 400MB. D:crumbl3d wrote:Sad to say, but I don't think that's going to work. I won't name the PSDs the same as PNGs. There will be similar names but I wont make a PSD for every single PNG (looking at you).Sparkst3r wrote:Hehe, i'm busy with python to make a script to check whether a psd exists for a file in the TC4 vanilla assets folder. Hopefully should help working out what and what isn't textured.
Less spike more round?crumbl3d wrote:Looking fancy! Maybe just remove that spike at the top, and keep it kinda rounded.Sparkst3r wrote:Made a new Amber item, I hadn't made a good job of the previous one, frankly it was terrible XD
-SNIP-
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Showcrumbl3d wrote:Also please stop spamming the thread!
I make sphax tutorials once in a blue moon
- Textures like a monkey with a typewriterNice job with the Amber item, Sparkst3r! For the shapes in the amber block, all I did was trace the glowstone shapes, and that seemed to work XD
I've made my own addon! addons-f50/mc1910-eskimojo14s-tweaks-fo ... t5108.html
If by vanilla thaumcraft you mean default Azanors textures than no, I want the screenshots from the dev patch.shuttleshooter wrote:so crumbled, sorry to ask it again but, do you want screenshots of vanilla thaumcraft or from the textured version (or both)
What's wrong with git, it's awesome! I think it's better than svn!Sparkst3r wrote:I don't get on well with git.
Nope, I don't think it is convenient to have 10 PSDs for one single item with various alterations. Take foci for example, or wand rods. I'll make something to manage that better.Sparkst3r wrote:But.... it's so convenient and easy to batch process and I dont have to guess which file an item is in rather than search by filename. The ComputerCraft terrain.psd from MC1.3 with EVERY texture in.... it was 400MB. D:
Now it's a bit over the top. Maybe compress it into a cylinder similar to what it looked like before. Keep in mind you'll have to make an ore that has similar shapes!Sparkst3r wrote:Less spike more round?
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I've not been a fan of having 2 Zombie Brains in my textures and as Thaumcraft was there first with it I made a Rotten Flesh alt for the main pack. It's based off of John Smith's rotten flesh (because that pack is pretty awesome too ).
Not pushing it to the git just because it's sort of "off-topic", but it only really effects TC...
Download:
links removed
And t3h PSD (zomg, I did a potatoshop (actually I did it in Fireworks converted and cleaned it)):
Not pushing it to the git just because it's sort of "off-topic", but it only really effects TC...
Download:
links removed
And t3h PSD (zomg, I did a potatoshop (actually I did it in Fireworks converted and cleaned it)):
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin