[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

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Post 10 Feb 2015, 18:16

HanFox wrote:
I've not been a fan of having 2 Zombie Brains in my textures and as Thaumcraft was there first with it I made a Rotten Flesh alt for the main pack. It's based off of John Smith's rotten flesh (because that pack is pretty awesome too :P).

Not pushing it to the git just because it's sort of "off-topic", but it only really effects TC...

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Well, as you said Thaumcraft made zombie brains first. If you can convince Sphax to bring back old rotten flesh or add your version or anything that isn't a brain that could work. I don't know if I can add that texture to the patch without messing with the license. Though I don't see why not myself! :)
HanFox wrote:
And t3h PSD (zomg, I did a potatoshop (actually I did it in Fireworks converted and cleaned it)):
See, I knew you could do good if you are not lazy. Now make me those runes in PSD! :D

About amber, I thought of something more like this:

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OR THIS:
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Post 10 Feb 2015, 18:48

It's not messing with the License (even though technically it is due to "No Derivative Works") but Sphax let's people do remake packs and tweaks and alts. So I don't need to make him change his texture to make this "legit".

Ultimately Sphax just doesn't want his work ripped off and his revenue diminished by people ripping him off by rehosting, remixing or outright stealing his work.

You can always just add it to the OP as an "extra" instead of in the main pack anyway, but it's up to you! I made it for me because it was annoying me.

Also, no, do the runes yourself, lol :D

-- Tuesday 2015-02-10 @ 18:48:15 --

Sigh, fine, I'll be nice. :P
You'll need to adjust them as necessary because this is how I have them for Chisel and I can only be so nice Z.x
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Post 10 Feb 2015, 19:02

shuttleshooter wrote:
so crumbled, sorry to ask it again but, do you want screenshots of vanilla thaumcraft or from the textured version (or both)
Well, i wanted to help by making screenshots for thaunomicon for today, but was a little busy IRL, so i didn't.
I am sorry, have to work on them tomorrow. I suppose, you speaking about those screenshots? ) If you are, we can split the job, or make each one own set of screenshots, to give artists a choice.

-- 10 Feb 2015, 23:02 --
HanFox wrote:
I've not been a fan of having 2 Zombie Brains in my textures and as Thaumcraft was there first with it I made a Rotten Flesh alt for the main pack. It's based off of John Smith's rotten flesh (because that pack is pretty awesome too :P).
All praise the goddess for the gifts she shares! xD
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Post 10 Feb 2015, 19:24

Well here's a question for Han or anyone else fairly decent with textures. I've got a set of Photoshop Custom Shapes taken from the Warded Glass runes. I don't suppose there's anyway we can get them re-finished in the same style as Han's runes from Chisel? It would be nice to have a full set so we can be consistent through the entire patch. (The stone shadings as well, if thats at all possible, like how the original is, see arcanesRuneGlowv9.psd for reference)

PS: Anyone interested, we can use my Google Drive folder for Texture storage. I know some textures can be a bit large for GitHub as well as the whole file limit thing. So anyone interested in adding textures/being able to edit the folder, shoot me a PM and I will add you.
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Post 10 Feb 2015, 19:36

Your remakes are missing things like inner glows/strokes.

Look at my rune / arcane stone PSDs in my post before. You need to be careful when converting Fireworks PNGs to PSD because they lose certain bits and bobs that PhotoShop doesn't understand.

Also PhotoShop may lose fills or convert them strangely such as on BorderBrain.
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Post 10 Feb 2015, 19:43

HanFox wrote:
Your remakes are missing things like inner glows/strokes.

Look at my rune / arcane stone PSDs in my post before. You need to be careful when converting Fireworks PNGs to PSD because they lose certain bits and bobs that PhotoShop doesn't understand.

D: I did those last night and certainly need to fix em up, fixed the lack of opacity transferring but there's more work still. Will get on it immediately, dear leader. Sadly I'm still learning all of the particulars between Fireworks and Photoshop. Seems like Smart Layers are where Adobe just tried to slap some of Fireworks functionality on top of Photoshop.
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Post 10 Feb 2015, 20:58

Laruae wrote:
Anyone interested, we can use my Google Drive folder for Texture storage. I know some textures can be a bit large for GitHub as well as the whole file limit thing. So anyone interested in adding textures/being able to edit the folder, shoot me a PM and I will add you.
You don't need to worry about GitHub size limit. The repository was made to see what is done and what isn't. It doesn't need to store all the PSDs but it will store all the PNGs and 1GB is enough for that. I'll keep my PSDs folder, but I'll still upload to the repo. If and when we hit that 1GB limit, I'll move the PSDs to my Copy account. So no worries! :)

On the side note ... I'm remaking the wood (greatwood and silverwood) and I'll push them to the repo once done! :)

-- 10 Feb 2015, 21:58 --

Just looking at the wood from the 512x patch and it looks rather good. It actually looks retraced. Who made that one again?
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Post 10 Feb 2015, 23:24

More than the wood, we need the planks redone. We've only got a 128x version if I recall correctly.
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Post 11 Feb 2015, 08:52

Han, I think this is what the rune background is based off.
It was a temp fix for the pedestal until I could make it tile nicely.
https://dl.dropboxusercontent.com/u/455 ... al_top.psd
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Also those big bricks in Laruae's googlebox is nice!

I made the silverwood logs crumbly if that's important. I don't know who made the planks, however.
Crumbl3d wrote:
-snip about git-
I think git's great, we just don't get along. I keep pressing the wrong buttons.

Crumpl3stiltskin wrote:
-snip about filenaming-
I don't mind so much if the prefix of the varients stay the same though :) At there's a hope of finding what you want :)
I make sphax tutorials once in a blue moon - Textures like a monkey with a typewriter
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Post 11 Feb 2015, 10:16

Spanky wrote:
I don't mind so much if the prefix of the varients stay the same though :) At there's a hope of finding what you want :)
Or you could add a txt file for every single PSD and in that text file write which textures are done?!?
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