[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 07 Jun 2015, 11:04

I'm terrible aren't I? I'm so far behind every project I started a long time ago. I still haven't finished my programming project, nor have I finished this patch. Damn! Also I come back every once in a while to say that I'm alive but only for a week. Then I vanish. :P

As for the excuses this time it was first school trip that lasted a week, then school back again and I have two more weeks to go till I'm on summer holiday. I don't promise anything neither I should have, but every once in a while you may see a new texture pop up.

My GitHub page hasn't had any commits since March and I see that Azanor is still very busy updating the mod. That said though, I'm not the only one doing the patch, a lot of the stuff has been done by you guys here, so any of you who are willing to work on this patch are welcome to commit to my GitHub.

For now I'll keep the thread since I love the mod and would love to complete the patch, but as you may have noticed the main contributor has been Novamanga and I thank you for that. If you have any ideas you are more than welcome to incorporate them into your compilation so that I may redraw or use some of them and commit to my GitHub.

Again, sorry for being inactive all this time ... Cheers! :)
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Post 07 Jun 2015, 18:37

any idea if ur gonna finish it, it looks pretty nice so far
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Post 07 Jun 2015, 19:23

give yourselve some credit man, you deserve it. :star:
i like to debug, glad to help you :D
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Post 10 Jun 2015, 11:38

Hi! I just Sphaxified the Void Robes set. It's my first attempt at doing this kind of thing and there are some bugs I can't figure out. If anyone could help me or give some advices... And if you think I'm good enough, then I'll try to do all the other (super cool) armors of this awesome mod!

Here is the gallery:
https://imgur.com/a/hjtr5

And if you want to download the x64 version:
https://mega.co.nz/#F!YAxzxIwb!cn9mE4zBmZzICSohBp9_5g

If you want higher resolutions or the SVG files (they're REALLY messy) just leave a message!

*Edit*
All the textures are Sphax textures I reused. I didn't create any (well, almost...).
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Post 10 Jun 2015, 12:25

Nice job Phazanor except the void_robe_armor is 512x253. You need to adjust it to 512x256. That's why things are slightly misaligned in game.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 10 Jun 2015, 22:48

Thanks for the tip but the textures are still a bit messy. But only a few of them... I really don't understand why.
Anyway, I'll leave here the slightly fixed High Res and 64x textures.

High Res:
https://mega.co.nz/#F!hRxAXJIa!voUEl_JBbcQzgmNGIvuBKw

64x:
https://mega.co.nz/#F!YYJyHAgb!UK0PPiSMBlBmNGQ7tC468A

And the new High Ress Gallery with a few colour experiences...
[link]https://imgur.com/a/l4LuW[/link]

Anyway, I'm thinking on making the Tau(sort of) symbol colour change depending on the robe's. Do you think it's a good idea or should it stay purpleish?
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Post 11 Jun 2015, 12:49

What do you think about this? It's the dowsing foci that wasn't done or I don't have a PSD for.

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Post 11 Jun 2015, 16:04

Looks good to me!
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Post 11 Jun 2015, 18:31

not too bad! i think you should connect the pickaxe head and the stick though
i like to debug, glad to help you :D
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Post 11 Jun 2015, 21:01

shuttleshooter wrote:
not too bad! i think you should connect the pickaxe head and the stick though
Well I kinda made it look as close to the original as possible -> not connected. Now that I think about it, it does make more sense to connect it ... :P
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