Forums - [512x - 32x] Thermal Expansion [MC1.4.7 - 1.10] : Patches - Releases for Mods

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BDcraft Lead Moderator

Joined: 16 Apr 2012, 00:46
Posts: 4493
Location: Manchester, England
PostPosted: 09 Jun 2013, 20:37 

Expanding Minecraft Thermally! A server-friendly and content-rich blend of magic and technology!

Thermal Expansion started out as something that played well alongside BuildCraft, but it has grown to become so much more!

It features a tech tree involving multiple machines, balanced and flexible recipes, and is now one of the foundation mods in modded Minecraft gameplay. Since its release, the Redstone Flux power network has become supported by the majority of tech and tech-related mods.



Download


Note: Make sure you also download the CoFHCore and Thermal Foundation patches.

v5.0.4+ for MC1.10


for MC1.7


v3.0.0.7 for MC1.6.x


for MC1.5.x


for MC1.4.7




Preview




Credits


CadenDonuts for the main block background and the engine trunks and Steam.

Changelog


[+] Show Spoiler
v5.0.4 2017-03-31
*Updated: Everything is overhauled for MC1.10

v4.1.1 2016-02-01
!Note: Not compatible with older versions of the mod
#Added: Buffer block and GUI, Collector block, Workbench blocks and GUIs, Teleport GUI
*Updated: Tesseract GUI
>Moved: Plate GUI to gui/plate folder
-Removed: Redundant files

v4.0.3B1 2015-10-08
#Added: Plate Circle; Pump & Transfuser item

v4.0.3B1 2015-10-05
!Note: Rework of Novamangas previous release. Currently missing the pump/transfuser tool
#Added: Chiller tool; MachineNull, DynamoThrottle, FurnaceFood & AutoInput augments
*Renamed: AutoTransfer augment to AutoOutput
*Moved: Plate GUI to plate folder

v4.0.3B1 2015-07-15 by Novamanga
#Added: 5 x Augments, Dynamo Throttle and Machine Furnace Food, plus Handheld Pump and Transfuser, Circle Plate and associated GUIs

v4.0.1 2015-04-14
#Added: Hardened Lumium Glass
*Updated: Illuminator Frame so it looks vaguely better on the smaller lamp versions
-Removed: Seemingly defunct items/components folder

v4.0.0 2015-04-11
!Note: Not compatible with older versions of the mod
#Added: Config_None
*Renamed: InvarBattleWrench > BattleWrench

v4.0.0RC3 2015-03-04
#Added: ExtruderBoost augments, Plate GUI
*Updated: Light GUI

v4.0.0RC2 2015-02-24
Note: Not compatible with older versions of the mod
#Added: Insolator block and GUI, Fertilizer & RichFertilizer item, Light GUI
*Updated: Charger & Smelter & Transposer & NEIHandler GUIs
-Removed: Invar tools and armour

v4.0.0B8 2015-01-13
#Added: Plates
*Updated: Sawmill and Pulverizer to have active animations
*Tweaked: Transposer and Cell GUIs

v4.0.0B5-13 2014-09-21
*Fixed: Issues with coloured Glowstone Illuminators

v4.0.0B1-3 2014-08-01
-Removed: Whatever needed to go to CoFHCore and Thermal Foundation
*Renamed: light_frame > Illuminator_Frame, and some machine blocks
*Fixed: nullifier GUI
#Added: basic, creative, hardened, reinforced, resonant cache, enervation dynamo, machine block sides, top, bottom and inner, creative, basic and magmatic sponge, enervation dynamo GUI, SlotsAssembler GUI, CoilDuct, Efficiency0-2, Output0-2, AutoTransfer, ReconfigSides, RedstoneControl, Secondary0-2 & Speed0-2 augment, redprint, lock, LatchFriends, LatchPrivate, LatchPublic, basic, creative, hardened, reinforced & resonant satchels, igniter, InvarBow/0-2

v3.0.0.7 2014-06-24 (silent)
*Tweaked: Some of the fluids to be semi-transparent like the vanilla ones

v3.0.0.7 2014-05-14
*Fixed: Tesseract GUI

v3.0.0.2[r2]
*Updated: Dusts to be like other mods [alts are still available in alts folder]
*Updated: EnergyCell/Conduits innars to be animated (like a redstone block) [static version is available in same folder]

v3.0.0.2
*Tweaked: Activator, Breaker animation to be lighter ( :love: GreyGhost)
*Tweaked: GUIs that have tanks to be in line with vanilla GUIs (so 1000mB actually fills to a line)
*Updated: EnergyCells so they're more visually obvious (Thanks Linkitch for the concept)

v3.0.0.b11a
#Added: Reactant Dynamo and GUI
*Changed: Gears to be like the ones in BuildCraft (old version still available in alts folder)
*Tweaked: Machine config in/out sides to be larger so you can see the colour when a conduit is connected

v3.0.0.b10a
#Added: Blizz mob
*Tweaked: Metal "Storage" blocks
*Fixed: Filter GUI

v3.0.0.b9a
*Fixed: Derp with the Lexicon filename
*Updated: Activatior GUI, Pyro and Cryo dusts to be in line with other dusts
*Fixed: A huge derp with the file structure where some of the downloads had a mix of older and newer textures (some in assets some in 512x/256x/128x/etc. folders). Whoopsies! 8D

v3.0.0.b9
-Removed: Fluid and Item Filter GUI
#Added: Conduit Filter GUI
*Moved: Lexicon item from ThermalExpansion to CoFH

v3.0.0.b8
#Added: Activated states to Tesseract blocks, Niter and Sulfur dusts
-Removed: Niter and Sulfur Crystals
*Tweaked: Bits and bobs

v3.0.0.b7
#Added: Hardened Energy Conduits
*Tweaked: all the Conduits and Energy Cell meters, NEIHandler so the animations would fit correctly, a lot of the front of the white machines so they should be less blurry at lower resolutions
*Changed: GUI file structure

v3.0.0.b2
#Added: Liquid Coal in all forms, Cryotheum, Pyrotheum, Flux Capacitors, Conduits, Activator, Breaker, Nullifier, Workbench, Dynamos, EnergyCells, Florbs, Steam (by CadenDonuts), GUIs for all the new machines, dustBlizz, rodBlizz, Enderium, Plates, Strongboxes, Tanks, Invar Tools
*Tweaked: Some GUIs

v2.4.3.0
!Note: No longer backwards compatible due to the /mods/cofhcore folder being renamed to /mods/cofh :|
#Added: Liquids -- glowstone and lamp doesn't really look right, but better than nothing.

v2.4.2.0
#Added: Insertion and Redstone pipe
*Fixed: Magma Crucible (hopefully)

v2.4.1.0
#Added: Charger and Crafter block and GUI, Buckets, nuggets, metal blocks, schematic, Illuminator block, Invar armour
*Updated: new GUI elements

v2.4.0.1
!Note: Not backwards compatible with older versions
*Fixed: EnergyCells and Tesseract rendering

v2.3.2.0
!Note: Not backwards compatible with older versions
*Updated: GUI elements due to them all being pulled a part in to other files :|

v2.3.0b7
*Updated: machine blocks so their "off" sides now look like they have hatches on (this was mainly done just to be able to have the glow back ;))
*Updated: Colourblind sides
*Fixed: Weird lightened greys

v2.3.0b5
!Note: No longer backwards compatible with older version of mod
*Updated: File structure

v2.2.2
!Note: No longer backwards compatible with older version of mod
*Renamed: teleport.png -> tesseract.png; filler.png -> transposer.png
*Updated: GUI icons.png and triggers.png

v2.2.1
*Tweaked: Electrum Redstone coil to have a second coloured band to make it at-a-glance visually different than the gold one

v2.2
!Note: No longer backwards compatible with older version of mod
#Added: MJ Reader item, Liquid, Item and Energy Tesseracts
*Changed: GUI icons
*Renamed: GUI energy_storage.png -> energy_cell.png

v2.1.7
!Note: No longer backwards compatible with older version of mod
*Changed: Silver ore to be in line with RP2 silver ore (by Timmie)
*Changed: Ferrous ore to be hexagonal
*Updated: Magmatic engine is now Invar coloured and not tin; tweaked shine
*Updated: Engines as they only have on/off states not heat states
*Updated: Invar gear to have rivets
*Updated: GUI elements to have ? and I
*Renamed: energy_storage.png -> energy_cell.png

v2.1.6
#Added: Ferrous ore, Shiny bar/dust, Ferrous bar/dust, Brass mix dust, Invar bar/dust, Invar gear

v2.1.5
*Updated: All machine blocks to have a cleaner background (thanks CadenDonuts)
*Tweaked: Saw blade to be less derpy

v2.1.2
!Note: No longer compatible with older versions.
#Added: Liquiducts and Tanks
*Tweaked: Energy renders

v2.0.5 -> 2.0.8.1

v2.0.5
!Note: No longer backwards compatible with older versions
#Added: Magmatic and Steam engine block and GUI, energy block and GUI, tweaked GUI icons, added right/left tabs
*Changed: Re-arranged items and added new RedCoils bars and dusts
*Changed: Re-arranged blocks and added Glass, Ores and Lead

v1.0.8
*Minor: Updated file structure
!Note: No longer backwards compatible with older versions

Version bump: 1.0.6 -> 1.0.7

Version 1.0.6.0
#v1.0.5 -> 1.0.6.0
!Note: Due to recent GUI changes the textures are NOT backwards compatible
#Added: Bucket filler block and GUI
*Tweaked: Pretty much every other GUI

Version 1.0.5
#v1.0.4.3 -> 1.0.5
#Added: All the GUIs
#Added: 512x and 256x
*Tweaked: Every machine and some of the items

Version 1.0.4.3
#Initial Release

BDcraft Moderator


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Patch Creator

Joined: 11 Sep 2012, 04:07
Posts: 16
PostPosted: 04 Jul 2013, 04:39 
I think I have found a little bug with the liquid animations. In the .txt files are more animation phases declared than in the .png files exist. That makes a stop 'n' go effect in game. I'm guessing you recolored Sphax's lava, so looking at that, the _still version goes from 0-31 and the _flow version from 0-15.

also: I really like your new bee hives.


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Joined: 16 Apr 2012, 00:46
Posts: 4493
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PostPosted: 04 Jul 2013, 16:40 
Ah, thanks. I must have not replaced them with the ones from the texturepack and left the default ones there. Oopsy!

Fixed now :)

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Joined: 08 Jul 2013, 14:01
Posts: 1
PostPosted: 08 Jul 2013, 14:35 
thanks for fix the x64 archive :D

Status: still derping


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Joined: 17 Jul 2013, 03:44
Posts: 65
PostPosted: 17 Aug 2013, 05:44 
The 256x download for v2.4.3.0 for MC1.5.x is corrupt. I only get a 2KB zip that will not open. Have attempted multiple redownloads with the same result.

Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*


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Joined: 25 Apr 2012, 19:46
Posts: 1132
PostPosted: 17 Aug 2013, 07:00 
I confirm BobertThe3rd's issue.


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BDcraft Lead Moderator

Joined: 16 Apr 2012, 00:46
Posts: 4493
Location: Manchester, England
PostPosted: 17 Aug 2013, 09:53 
BobertThe3rd wrote:The 256x download for v2.4.3.0 for MC1.5.x is corrupt. I only get a 2KB zip that will not open. Have attempted multiple redownloads with the same result.

Bleh. Fixed now.

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Joined: 17 Jul 2013, 03:44
Posts: 65
PostPosted: 17 Aug 2013, 18:16 
Much better thanks. And don't you worry I will find the errors in all your patches by year end, at least the FTB Unleashed ones :p

Add *sarcasm* tags around everything I say. If that doesn't help *insane in the membrane* works even better. For example: *sarcasm* Mewcats go mew, thought you ought to know *sarcasm*



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Posts: 7
PostPosted: 03 Sep 2013, 22:10 
Is there a 1.6.2 patch? If not is there any plan to update to 1.6.2?


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Joined: 16 Apr 2012, 00:46
Posts: 4493
Location: Manchester, England
PostPosted: 03 Sep 2013, 22:21 
Herdo wrote:Is there a 1.6.2 patch? If not is there any plan to update to 1.6.2?

First you need to ask yourself is there a 1.6 version of the mod?

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