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Re: [512x - 32x] Wireless Redstone CBEdition

Posted: 11 Sep 2013, 12:35
by plowmanplow
For science! Great job Novamanga. Hopefully SeƱor Chickenbones can knock that out. I'll try tossing something in his IRC channel.

Re: [512x - 32x] Wireless Redstone CBEdition

Posted: 07 Oct 2013, 16:07
by mo3pp3l
Here is a patch for WR-CBE 1.4.0.6 on MC1.6.4 for using 64x images of remote and triangulator.

Simply drag the content of the archive in your WR-CBE 1.4.0.6.jar and use 64x images for

remoteGrad.png
remoteOff.png
remoteOn.png
triangGrad.png
triangRing.png

in assets\wrcbe_addons\textures\items

There will be an other way if I found out how to read the image-resolution of the given images.

But for now this will help.

Greatz
Mo3pp3l

Re: [512x - 32x] Wireless Redstone CBEdition

Posted: 26 Nov 2013, 23:23
by Mr.Scales
found a problem :P (1.5.2 64x)
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Re: [512x - 32x] Wireless Redstone CBEdition

Posted: 27 Nov 2013, 00:07
by Sparkst3r
Mr.Scales wrote:
found a problem :P (1.5.2 64x)
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Erft D: I thought I had fixed that ._. I'll deal with it sometime.. sorry :(

Re: [512x - 32x] Wireless Redstone CBEdition

Posted: 18 Dec 2013, 19:32
by MrSapient
Wireless Remote texture and Triangulator still don't show up .. Everything else works great .. Any plan fix ?

-- 18 Dec 2013, 11:17 --
plowmanplow wrote:
Might as well chop them up from the 512x rather than something lower. Then we just run it through the "resizer" script:

I'm only missing the "blaze" block since I'm good at chopping but not making.

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Again, this is just a chopped (and aligned) version of the existing textures. No original artwork here.
The 1.6 version 64x and 128x are swapped ...

Re: [512x - 32x] Wireless Redstone CBEdition

Posted: 13 Jan 2014, 19:16
by lifeseeker128
Hi, I looked over the patch again. Looks great.

Has there been any progress on fixing the strange remote/overlay bug? I saw a work around posted. Would that be the fix still?

EDIT: Also, that work around doesn't seem to work for me in 32x. After replacing the mod's remote and triangulator textures with the Sphax ones, they appear to be unchanged in game with the same messed up texturing. I'll attach a screen shot of the glitch in NEI.

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Wireless redstone

Posted: 07 Dec 2014, 19:28
by Nithlus
Hi, tried installing a wireless redstone addon but it doesnt seem to work then i saw it was not updated from 1.6.4.

I'm hoping somebody can make a mod patch for it

https://chickenbones.net/Pages/links.html

It's the one at the bottom labled 'WR-CBE'

Re: [512x - 32x] Wireless Redstone CBEdition [MC1.2.5 - 1.6]

Posted: 25 Jan 2015, 02:26
by minerguy341
Could we get a patch update for the 1.7.10 version?

Re: [512x - 32x] Wireless Redstone CBEdition [MC1.2.5 - 1.7]

Posted: 25 Jan 2015, 12:26
by HanFox
I put together a MC1.7 version. Bare in mind it's not tested, I don't use the mod but the structure doesn't seem to have changed much beside wireless_map change to just map and then I tweaked that for empty_map.

Any of the other missing textures someone else will have to do as, like I said, I don't use the mod ;)

Re: [512x - 32x] Wireless Redstone CBEdition [MC1.2.5 - 1.7]

Posted: 03 Mar 2015, 21:30
by SirWill
Textures for Triangulator and Remote still don't load somehow.