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Re: [64x] EnderIO

Posted: 03 Mar 2016, 19:39
by b0bst3r
I wasn't aware that any GUIs needed changing, I play a pack with the latest EIO beta and haven't come across any yet apart from they keep moving the damn gui in and out of a gui\23 folder for some reason.

-- edit --

Oh I made the changes to endercore, enderIO GUIs and never released it, derp

Re: [64x] EnderIO

Posted: 04 Mar 2016, 03:15
by Dfox
Is the gui fix released? D:

Re: [64x] EnderIO

Posted: 23 Mar 2016, 22:40
by b0bst3r
I updated it btw, just repacked everything and that 1 alteration to endercore widgets which make the GUIs bearable.

Re: [64x] EnderIO

Posted: 18 Jun 2016, 15:14
by OliviaFurr
in the lastest version of this mod, combined with the latest patch, the cloud seed and liquid sunshine liquids and their respective buckets (cloud seed, concentrated and liquid sunshine bucket) arent sphaxified yet, could anyone do these? thx^^!

Re: [64x] EnderIO

Posted: 02 Jul 2016, 12:08
by OliviaFurr
would like to request a x128 version of this since this is the only mod out of the 100something sphaxified mods i have running thats not in x128 and it looks kinda out of place cx

Re: [64x] EnderIO

Posted: 28 Jul 2016, 16:32
by Scionoftruth
I know its early, but has any effort gone underway to port this to 1.9-1.10.2. It is one of the main mods in the 1.10 packs at this point for RF.

Re: [64x] EnderIO

Posted: 17 Sep 2016, 21:52
by Daxterminator
I'm having issues with the Farming Station's GUI which shows the actual items plus "ghosts" of the items supposed to go in that slot. Is there a way to fade them more or turn them off? I know it's featured even in the vanilla Textures but in the Sphax version is way more annoying. And the fact that changes every time I open the GUI makes it worse.

Mod's version is: 1.7.10 - 2.3.0.428_beta

Re: [64x] EnderIO

Posted: 19 Sep 2016, 09:59
by ChaoGirDja
If this behavior changes every time you open the GUI...
Then it may be a bug on the EnderIO-End and not on the Sphax-End.
Have you check, if this problem occurs with Vanilla-Textures?

Re: [64x] EnderIO

Posted: 19 Sep 2016, 11:04
by Daxterminator
ChaoGirDja wrote:
If this behavior changes every time you open the GUI...
Then it may be a bug on the EnderIO-End and not on the Sphax-End.
Have you check, if this problem occurs with Vanilla-Textures?
When I say it changes every time I'm talking about the items in the GUI.
I checked the vanilla texture and indeed there is the same problem. It's not related to the Sphax, but I've noticed that in the vanilla texture the "ghosts" of the items are more transparent than the Sphax one.
Would there be a way to make it less visible?

Re: [64x] EnderIO

Posted: 20 Sep 2016, 00:49
by b0bst3r
Daxterminator look in assets\endercore\textures\gui\widgets.png and make sure this https://i.imgur.com/RWKwP7N.png (one at the end of the big red pointy arrow) exists. If it doesn't I don't know where you got that texture from as I've checked the download on the first page and it's this one in the image.