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[64x - 32x] Technic: The 1.12.2 Pack [MC1.12]

Posted: 18 Dec 2019, 01:12
by YoWeak
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The 1.12.2 Pack

Offers a unique collection of mods that other packs failed to bring – and in the best possible way. Your world is your own – exploring dimensions, performing magic, or building automated tech systems are all possibilities! Playing with friends or alone, it never gets boring.

Installation Instructions

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  1. Download the main BDcraft pack from here (make sure you select the correct version of Minecraft you're playing and the correct resolution to match the patch you download!).
  2. Download the patch from this thread.
  3. Open your client and then click Options > Resourcepacks > Open resourcepack folder.
  4. Place both downloaded zips in the folder.
  5. Close and reopen the resourcepacks screen in game.
  6. Select both packs, moving them from the left to the right side of the screen. Make sure this patch is above the BDcraft main pack.
  7. Click done and wait for the textures to load.
    • Note: If your client crashes or the textures stay default try assigning more RAM to your client.

Downloads

for MC1.12 by Novamanga
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Old file by YoWeak

Changes

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25/02/2020
Added Novamanga updated files

23/12/2019
Removed Connected Textures Mod "CTM" - Conflicts with Facades causing them to not appear

19/12/2019
Removed from file and post credits - More Planets (not in the pack)
Post credits edited - Industrial Foregoing (listed twice)
removed from file and post credits -Crafting Tweaks (not in the pack)
Post credits edited- Just Enough Items (listed twice)
removed from file and post credits - Tech Reborn (not in the pack)
removed from file and post credits - Roguelike Adventures and Dungeons (is a modpack not a patch)

Credits

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releases-for-mods-f9/advanced-solar-panels-t788.html
releases-for-mods-f9/ae2-stuff-t4099.html
releases-for-mods-f9/applied-energistics-t308.html
releases-for-mods-f9/baubles-t3373.html
releases-for-mods-f9/bibliocraft-t1242.html
releases-for-mods-f9/binnies-mods-t156.html
releases-for-mods-f9/biomes-plenty-t1098.html
work-progress-f8/botania-t2626.html
releases-for-mods-f9/buildcraft-t296.html
releases-for-mods-f9/chickenchunks-t266.html
releases-for-mods-f9/chisel-t1681.html
releases-for-mods-f9/chisels-and-bits-t6213.html
releases-for-mods-f9/cofhcore-t3018.html
releases-for-mods-f9/comforts-t6490.html
releases-for-mods-f9/mod-compact-solars-t168.html
releases-for-mods-f9/cooking-for-blockheads-t5742.html
releases-for-mods-f9/enderio-t1486.html
releases-for-mods-f9/enderstorage-t267.html
releases-for-mods-f9/extracells-t1179.html
releases-for-mods-f9/extra-utilities-t1051.html
work-progress-f8/extreme-reactors-t6159.html
releases-for-mods-f9/forestry-t147.html
releases-for-mods-f9/galacticraft-t1131.html
releases-for-mods-f9/gendustry-t2635.html
releases-for-mods-f9/industrialcraft-t155.html
releases-for-mods-f9/industrial-foregoing-t6364.html
releases-for-mods-f9/ironchests-t357.html
releases-for-mods-f9/just-enough-items-jei-t5122.html
work-progress-f8/mekanism-t446.html
work-progress-f8/modular-power-suits-t5257.html
releases-for-mods-f9/crayfishs-furniture-mod-t5765.html
releases-for-mods-f9/mystcraft-t286.html
releases-for-mods-f9/mystical-agriculture-t6339.html
releases-for-mods-f9/natura-t283.html
releases-for-mods-f9/netherending-ores-t7011.html
work-progress-f8/openblocks-t1542.html
work-progress-f8/pams-harvestcraft-t488.html
releases-for-mods-f9/plus-tic-t6350.html
releases-for-mods-f9/pneumaticcraft-t2750.html
releases-for-mods-f9/projectred-t786.html
releases-for-mods-f9/railcraft-t190.html
releases-for-mods-f9/redstone-arsenal-t1514.html
releases-for-mods-f9/simply-jetpacks-t2279.html
releases-for-mods-f9/steves-carts-t300.html
releases-for-mods-f9/steves-factory-man ... 0-s20.html
work-progress-f8/thaumcraft-t1114.html
releases-for-mods-f9/thaumic-energistics-t3676.html
releases-for-mods-f9/twilight-forest-t443.html
releases-for-mods-f9/thermal-cultivation-t6470.html
releases-for-mods-f9/thermal-dynamics-t3867.html
releases-for-mods-f9/thermal-expansion-t161.html
releases-for-mods-f9/thermal-foundation-t3017.html
releases-for-mods-f9/thermal-innovation-t6477.html
releases-for-mods-f9/tinkers-construct-t772.html
releases-for-mods-f9/tumbleweed-t7051.html

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 18 Dec 2019, 19:22
by JohnnySplash
That's awesome, thank you!

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 22 Dec 2019, 03:35
by SkinnyBones18
Thank you!

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 23 Dec 2019, 12:37
by YoWeak
pack updated
Removed Connected Textures Mod "CTM" - Conflicts with Facades from EnderIO and AE2 causing them to not appear

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 31 Dec 2019, 04:19
by AdMortem
Great stuff! Is there anyway to use this patch with a higher resolution? I understand that modded stuff would still be in x64 but I don't know if that would be compatible with the higher resolutions. Dunno how this game works with its files so any info would be amazing!

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 31 Dec 2019, 09:52
by YoWeak
AdMortem wrote:
31 Dec 2019, 04:19
Great stuff! Is there anyway to use this patch with a higher resolution? I understand that modded stuff would still be in x64 but I don't know if that would be compatible with the higher resolutions. Dunno how this game works with its files so any info would be amazing!
Thanks. Yes, minecraft supports mixed resolution resource packs....but with really large mod packs like this one you will be seriously degrading the performance and stability for not much gain. just with the 64x pack, I need to allocate about 10 gigs of ram to stop it from hitching. Also the larger the resource pack the more Minecraft is required to load, I tried creating a 128x pack but it took about 20 minutes to just start minecraft and open a save, not very practical for a mod pack that is still being frequently updated that may have crashing/performance/memory leak issues of its own even without the recourse pack.

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 02 Jan 2020, 08:16
by Kalle007
If I install this resource pack about half of all textures (water, enderio, ae2, mekanism, ...) disappear. Sometimes they come back, when i look at specific angeles, but e.g. Water disappears completely. Did anyone experience the same? I tried removing the ctm mod, but even then it didn't work. There's also sometimes an OpenGL error, which says: "OpenGL Error: 1281 (Invalid value)". It would be nice if anyone knows a fix, because this pack is really nice :thumbsup:

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 02 Jan 2020, 08:59
by HanFox
Kalle007 wrote:
02 Jan 2020, 08:16
If I install this resource pack about half of all textures (water, enderio, ae2, mekanism, ...) disappear. Sometimes they come back, when i look at specific angeles, but e.g. Water disappears completely. Did anyone experience the same? I tried removing the ctm mod, but even then it didn't work. There's also sometimes an OpenGL error, which says: "OpenGL Error: 1281 (Invalid value)". It would be nice if anyone knows a fix, because this pack is really nice :thumbsup:
Usually these issues can be fixed by doing the following:
Go to Options > Video Settings > Use VBOs > OFF

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 02 Jan 2020, 09:02
by Kalle007
HanFox wrote:
02 Jan 2020, 08:59
Usually these issues can be fixed by doing the following:
Go to Options > Video Settings > Use VBOs > OFF
Thanks, now it works :)

Re: [64x] The 1.12.2 Pack [MC1.12]

Posted: 23 Feb 2020, 21:54
by IO2I
Would it be possible to make this in 32x?