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[128x - 32x] All The Mods 7 [MC1.18]

Posted: 03 Mar 2023, 03:05
by PlatinumPunch
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Does "All The Mods" really contain ALL THE MODS? No, of course not.

It has all the basics that most other "big name" packs include but with a nice mix of some of newer or lesser-known mods as well.  

Progress of mods that have been textured can be seen on this Google Sheet!

Installation Instructions

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  1. Download the main BDcraft pack from here (make sure you select the correct version of Minecraft you're playing and the correct resolution to match the patch you download!).
  2. Download the patch from this thread.
  3. Open your client and then click Options > Resourcepacks > Open resourcepack folder.
  4. Place both downloaded zips in the folder.
  5. Close and reopen the resourcepacks screen in game.
  6. Select both packs, moving them from the left to the right side of the screen. Make sure this patch is above the BDcraft main pack.
  7. Click done and wait for the textures to load.
    • Note: If your client crashes or the textures stay default first try assigning more RAM to your client, and if that doesn't work use lower resolution textures.


Downloads

All The Mods 7 for MC1.18
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All The Mods 7 - To The Sky for MC1.18
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Credits

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Additional Bars
Additional Lanterns
Advanced Generators
Advancement Plaques
AE2 Things
Allthemodium
Angel Ring
Apple Skin
Applied Energistics 2
Applied Mekanistics
Aquaculture
Archer's Paradox
ATO - All The Ores
Baubley Heart Canisters
Better Advancements
Bigger Reactors
Biomes O' Plenty
Blood Magic
Bookshelf - Novamanga
Botania
Bonsai Trees 3
Building Gadgets
Cable Tiers
CC: Tweaked
Charging Gadgets
Cloth Config
CoFh Core
Comforts
Compact Machines
Construction Wand
Cooking for Blockheads
Corail Tombstone
Cosmetic Armor Reworked
Crating on a Stick
Crafting Tweaks
Crash Utilities
Creative Crafter
Croptopia
Cucumber Library
Curios API
Dark Utilities
Deep Resonance
Eccentric Tome
EnderChests
EnderTanks
Entangled
Ex Compressum
Ex Nihilo: Sequentia
Ex Nihilo: Sequentia - AE2 Addon
Ex Nihilo: Sequentia - Mekanism Addon
Ex Nihilo: Sequentia - Thermal Addon
Extra Disks
ExtraStorage
Farming for Blockheads
Flux Networks
FramedBlocks
FTB Library
FTB Quests
FTB Industrial Contraptions
Functional Storage
Hostile Neural Networks
Immersive Engineering
Industrial Foregoing
Integrated Dynamics
Iron Chests: Restocked
Iron Furnaces
Iron Jetpacks
JEP
JEED
JEI
JER
Libnonymous
Little Logistics
Macaw's Bridges
Macaw's Fences and Walls
Macaw's Roofs
Macaw's Windows
Mantle
MEGA Cells
Mekanism
Moonlight Lib
Mr. Crayfish's Furniture
Mystical Agradditions
Mystical Agriculture
Nature's Compass
Not Enough Wands
Oh My Gourd
Oh The Biomes You'll Go
OpenBlocks Elevator
Patchouli
Phosphophyllite
Platforms
PolyLib
Polymorph
Productive Bees
Ranged Pumps
Refined Storage
Refined Storage Addons
Refined Storage: Requestify
Reliquary Reincarnations
RFTools
RSInfinityBooster
ShetiPhianCore
Shrink.
Simple Magnets
Sophisticated Backpacks
Sophisticated Core
Spice of Life: Carrot Edition
Structure's Compass
Structurize
SuperMartijn642's Core Lib
Snad
The One Probe
Twilight Forest
Thermal Series
Time in a Bottle
Tinkers Construct
Toast Control
Torchmaster
Trash Cans
TrashSlot
Universal Grid
UtilitiX
Valhelsia Core
Void Totem
Waystones
When Dungeons Arise
Wither Skeleton Tweaks
XNet

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 26 Nov 2023, 04:57
by RgeAnubis
With this pack installed I have noticed the planks and stairs show a black/pink icon in inventories, also when putting the saplings in storage drawers the saplings don't have the wood texture showing, and the allthemodium tools have invisible handle faces on 2 sides. I was just curious how would one go about fixing these issues? I am running the x128 pack but the issues presents it self on the x64 and x32 as well.


Edit:
More items I found missing textures specifically in inventory.
-Nebulous Heart
-Fertile Essence
-Sky Stone Chest
-Sky Stone Block Chest

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 01 Dec 2023, 06:32
by riubased
I have the same exact problem as RgeAnubis wood plank stairs and other MC textures are missing. My Resource Pack load order is correct with the patch above base file. Do we need a different version of the base file? A friend of mine on the same server doesn't use this and he does not have this issue so I am inclined to blame this pack

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 12 Dec 2023, 15:34
by allyeneedtoknow
Exact same problem here, very frustrating!

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 13 Dec 2023, 02:09
by PlatinumPunch
I think it might be the moreconnectedtextures, I will fix it asap!

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 18 Dec 2023, 11:40
by allyeneedtoknow
Sorry to double-post here but i just found another problem.Image
Overgrown stone from "oh the biomes you'll go" seems to have some transparent pixels in it. I'm playing with the 32x textures - anyone else had this?

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 18 Dec 2023, 23:32
by PlatinumPunch
allyeneedtoknow wrote:
18 Dec 2023, 11:40
Sorry to double-post here but i just found another problem.Image
Overgrown stone from "oh the biomes you'll go" seems to have some transparent pixels in it. I'm playing with the 32x textures - anyone else had this?
I think I know why - the grass is an overlay on the bottom texture and clearly it was not properly downscaled (which was probably my fault) - hence there are textures missing creating those dots. I am soon to release this mod patch in full release and will fix this issue, along with all of the other problems.

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 19 Dec 2023, 09:44
by allyeneedtoknow
PlatinumPunch wrote:
18 Dec 2023, 23:32
I think I know why - the grass is an overlay on the bottom texture and clearly it was not properly downscaled (which was probably my fault) - hence there are textures missing creating those dots. I am soon to release this mod patch in full release and will fix this issue, along with all of the other problems.
Ah amazing, thank you for your continued suport for these mod patches! I cannot bring myself to play with vanilla textures these days lol

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 06 Jan 2024, 02:48
by Lucidious
PlatinumPunch wrote:
18 Dec 2023, 23:32
I think I know why - the grass is an overlay on the bottom texture and clearly it was not properly downscaled (which was probably my fault) - hence there are textures missing creating those dots. I am soon to release this mod patch in full release and will fix this issue, along with all of the other problems.
Hi, has this been updated any? I'm still experiencing the same missing textures mentioned in the above posts.

Thank you for the work you put in to make the patches!

Re: [128x - 32x] All The Mods 7 [MC1.18]

Posted: 07 Jan 2024, 03:49
by PlatinumPunch
Lucidious wrote:
06 Jan 2024, 02:48
PlatinumPunch wrote:
18 Dec 2023, 23:32
I think I know why - the grass is an overlay on the bottom texture and clearly it was not properly downscaled (which was probably my fault) - hence there are textures missing creating those dots. I am soon to release this mod patch in full release and will fix this issue, along with all of the other problems.
Hi, has this been updated any? I'm still experiencing the same missing textures mentioned in the above posts.

Thank you for the work you put in to make the patches!
Sorry this totally slipped through the cracks! I will roll out an update soon, and update Tinkers while I am at it!