Tekkit Legends Patch

Technical assistance with our resourcepacks, website, or general help with Minecraft - including mods.
Post Reply
User avatar
4 Posts
 x 0

Post 13 Dec 2019, 17:18

Not sure if I'm posting this correctly, but this issue is getting pretty frustrating:

I've been trying to install Sphax onto Tekkit Legends (1.7.10) lately, but the game immediately shuts down and takes me back to the launcher page. I've tried everything including raising my RAM, of which the max is 8 GB, and trying lower resolutions. I don't think the problem is my hardware, because the vanilla Sphax resource pack works great on 128x, it's only when I enable the patch that crashes Tekkit Legends. I'm on an iMac if that matters.

Any help would be appreciated!
User avatar
BDcraft Web Admin
6099 Posts
 x 273

Post 13 Dec 2019, 17:20

Please post your latest.log/fml-client-latest.log from your logs folder after trying to load the pack.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
4 Posts
 x 0

Post 13 Dec 2019, 17:29

Like this?
You do not have the required permissions to view the files attached to this post.
User avatar
BDcraft Web Admin
6099 Posts
 x 273

Post 13 Dec 2019, 17:37

You're getting an "unable to fit" error:

Code: Select all

Caused by: net.minecraft.client.renderer.StitcherException: Unable to fit: /sprites/BatteryBox.png!112 - size: 128x128 - Maybe try a lowerresolution resourcepack?
That means your graphics card can't build the textureatlas with all the blocks/items in.

If you have mipmaps enabled in your Options try disabling them, otherwise you'll need to use 64x.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
4 Posts
 x 0

Post 13 Dec 2019, 17:49

I disabled mipmap, still crashed when enabling. I've also tried 64x in the past and it has the same result.

Does this just mean my computer isn't strong enough?
User avatar
BDcraft Web Admin
6099 Posts
 x 273

Post 13 Dec 2019, 17:53

Sadly, yes.

Mod packs add a lot of textures that need to go in the texture atlas. The max limit of the texture atlas is governed by your graphics card. The older it is the less likely it'll be able to handle large textures.

You could always go through the credits of the Tekkit Legends patch thread and see if the patches have 32x versions.
If you like a post give it a diamond! :arrow_heading_up:
User avatar
4 Posts
 x 0

Post 13 Dec 2019, 17:58 

Alright then, no worries. At least now I know.

Thanks for the help!
Post Reply