Just noticed all the models are a bit wrong...
Comparing the original textures vs the 512x textures they are off by a certain multiplier (it's kind of random). I'm not sure if they were wrong for a while, or if it's a mistake by yourself Linyor, but when doing 512x textures you need to times the dimensions up by 32:
Show Code: Select all
armorstand (x4)
benchsides (x2)
bookcasebooks (x32) -- these haven't actually been textured, but they've been resized anyway
bookcase_empty1-4 (x16)
bookcase_v17_acacia (x16)
bookcase_v17_oldoak (x16)
case_v17_acacia (x4)
case_v17_oldoak (x4)
desk_v17_acacia (x8)
desk_v17_oldoak (x8)
genericshelf1-4 (x4)
lamp (x4)
lamp_iron (x4)
lampLight1-15 (x4)
lantern (x4)
lantern_glass1-16 (x4)
lantern_iron (x4)
lanternCandle1-16 (x4)
maptool (x4)
markerpole (x2)
potionshelf_v17_acacia (x8)
potionshelf_v17_oldoak (x8)
potionshelf1-4 (x8)
pressbooks/2 (x4)
shelf_v17_acacia (x4)
shelf_v17_oldoak (x4)
sign_front (x4)
sword_pedestal (x4)
table_v17_acacia (x4)
table_v17_oldoak (x4)
table0-3 (x4)
toolrack_v17_acacia (x4)
toolrack_v17_oldoak (x4)
toolrack1-4 (x4)
typeset_base (x2)
typeset_book1-3 (x4)
waypointcompass (x4)
weaponcase1-4 (x4)
weaponcaseinner1-4 (x4)
woodlabel_v17_acacia (x4)
woodlabel_v17_oldoak (x4)
woodlabel0-3 (x4)
writingdesk1-4 (x16)
writindeskbooks (x4)
Because these are wrong when they've been resized they're really really wrong. It's a bit random, but as an example the current texture in the 64x pack for the armorstand is actually the same size as the vanilla textures. Meaning it's 16x instead of 64x.
Also, the zombie.png needs removing from the pack. It breaches the License. Until this happens the links have been removed, but preferably a download shouldn't be re-added until the models are fixed.
I don't really want to do this, but...
*thread moved to WIP*