[128x - 32x] BiblioCraft [MC1.6 - 1.12]

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Post 30 Jul 2014, 18:35

HanFox wrote:
Nhawks17 wrote:
Linyor are you going to move this to the released thread or are you still going to wait for others to finish the untextured parts you didn't do?
I already did the missing textures. Linyor hasn't said that he added them to the downloads though so the thread can't be moved until then.
Oh ok :-3
Looking for someone to take over my patches. PM me if you're interested.

Need textures re-sized? Feel free to PM me!
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Post 30 Jul 2014, 20:08

Great !!! , thank you to you. Sorry I work the night in industrial 3D so I take care of her now.

HanFox : Thank you for missing textures, I added to the packs
joeknex : thank for re-pack =)

I warn you when I finished


EDIT:
Added textures of HanFox. Added links of joeknex for Minecraft 1.6.

@joeknex : If you account also links to other sizes I add to the main topic.

The pack is now complete and it can be moved
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Post 30 Jul 2014, 20:41

Linyor wrote:
The pack is now complete and it can be moved
Tidied up the OP a bit and moved the thread.
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Post 30 Jul 2014, 20:52

Super, thank you :)
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Post 30 Jul 2014, 21:50

I've Just added 256x and 512x for 1.6
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Post 30 Jul 2014, 22:04

thx, I added them to the first post :)
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Post 31 Jul 2014, 03:32

I was poking about and - I wish I had remembered this earlier - noticed some of the GUIs were a weird orangey colour (been like that for a very long time).

So I fixed them:
I've repacked the other non-wood GUIs because the 64x ones should be 1024x1024 not 512x512 and I just thought it easier if I just threw them all in together so they can be dropped straight in to the zips ;)
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Post 01 Aug 2014, 03:00

small update


01/08/2014 - Fixed some GUI by Hanfox, links have been updated. Thank you Hanfox ;)
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Post 12 Aug 2014, 23:29

Just noticed all the models are a bit wrong...

Comparing the original textures vs the 512x textures they are off by a certain multiplier (it's kind of random). I'm not sure if they were wrong for a while, or if it's a mistake by yourself Linyor, but when doing 512x textures you need to times the dimensions up by 32:
Show

Code: Select all

armorstand (x4)
benchsides (x2)
bookcasebooks (x32) -- these haven't actually been textured, but they've been resized anyway
bookcase_empty1-4 (x16)
bookcase_v17_acacia (x16)
bookcase_v17_oldoak (x16)
case_v17_acacia (x4)
case_v17_oldoak (x4)
desk_v17_acacia (x8)
desk_v17_oldoak (x8)
genericshelf1-4 (x4)
lamp (x4)
lamp_iron (x4)
lampLight1-15 (x4)
lantern (x4)
lantern_glass1-16 (x4)
lantern_iron (x4)
lanternCandle1-16 (x4)
maptool (x4)
markerpole (x2)
potionshelf_v17_acacia (x8)
potionshelf_v17_oldoak (x8)
potionshelf1-4 (x8)
pressbooks/2 (x4)
shelf_v17_acacia (x4)
shelf_v17_oldoak (x4)
sign_front (x4)
sword_pedestal (x4)
table_v17_acacia (x4)
table_v17_oldoak (x4)
table0-3 (x4)
toolrack_v17_acacia (x4)
toolrack_v17_oldoak (x4)
toolrack1-4 (x4)
typeset_base (x2)
typeset_book1-3 (x4)
waypointcompass (x4)
weaponcase1-4 (x4)
weaponcaseinner1-4 (x4)
woodlabel_v17_acacia (x4)
woodlabel_v17_oldoak (x4)
woodlabel0-3 (x4)
writingdesk1-4 (x16)
writindeskbooks (x4)


Because these are wrong when they've been resized they're really really wrong. It's a bit random, but as an example the current texture in the 64x pack for the armorstand is actually the same size as the vanilla textures. Meaning it's 16x instead of 64x.

Also, the zombie.png needs removing from the pack. It breaches the License. Until this happens the links have been removed, but preferably a download shouldn't be re-added until the models are fixed.

I don't really want to do this, but...

*thread moved to WIP*
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Post 12 Aug 2014, 23:42

HanFox wrote:
Just noticed all the models are a bit wrong...

Comparing the original textures vs the 512x textures they are off by a certain multiplier (it's kind of random). I'm not sure if they were wrong for a while, or if it's a mistake by yourself Linyor, but when doing 512x textures you need to times the dimensions up by 32:
Show

Code: Select all

armorstand (x4)
benchsides (x2)
bookcasebooks (x32) -- these haven't actually been textured, but they've been resized anyway
bookcase_empty1-4 (x16)
bookcase_v17_acacia (x16)
bookcase_v17_oldoak (x16)
case_v17_acacia (x4)
case_v17_oldoak (x4)
desk_v17_acacia (x8)
desk_v17_oldoak (x8)
genericshelf1-4 (x4)
lamp (x4)
lamp_iron (x4)
lampLight1-15 (x4)
lantern (x4)
lantern_glass1-16 (x4)
lantern_iron (x4)
lanternCandle1-16 (x4)
maptool (x4)
markerpole (x2)
potionshelf_v17_acacia (x8)
potionshelf_v17_oldoak (x8)
potionshelf1-4 (x8)
pressbooks/2 (x4)
shelf_v17_acacia (x4)
shelf_v17_oldoak (x4)
sign_front (x4)
sword_pedestal (x4)
table_v17_acacia (x4)
table_v17_oldoak (x4)
table0-3 (x4)
toolrack_v17_acacia (x4)
toolrack_v17_oldoak (x4)
toolrack1-4 (x4)
typeset_base (x2)
typeset_book1-3 (x4)
waypointcompass (x4)
weaponcase1-4 (x4)
weaponcaseinner1-4 (x4)
woodlabel_v17_acacia (x4)
woodlabel_v17_oldoak (x4)
woodlabel0-3 (x4)
writingdesk1-4 (x16)
writindeskbooks (x4)


Because these are wrong when they've been resized they're really really wrong. It's a bit random, but as an example the current texture in the 64x pack for the armorstand is actually the same size as the vanilla textures. Meaning it's 16x instead of 64x.

Also, the zombie.png needs removing from the pack. It breaches the License. Until this happens the links have been removed, but preferably a download shouldn't be re-added until the models are fixed.

I don't really want to do this, but...

*thread moved to WIP*

I recall me how I did. Currently I am working on another patch (Dalek mod), but when I have time I would watch it all.
by cons for the "zombie.png" I do not understand why it breaks the license.
If you told me to remove it I would. ;)
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