[128x - 32x] GregTech [MC1.4.7, 1.7, 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 13 Dec 2013, 22:21

I created textures for the bronze plated brick, the item as well as the ones placed in the world, and the bronze blast furnace. Interior corners dont work 100% nicely but I think it still looks better than the 16x16 version.

https://www.dropbox.com/s/r96priijbr0d5 ... urnace.zip
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Post 14 Dec 2013, 04:19

Quick note. I have the 1.6.4 - Gregtech 4.05h patch ready to post here, but I have to step out for a bit. When I get back I will provide the link. Not everything is done, but many more textures have been added. Some NEI pages need fixing, but I am keeping track and will update later.

Cya soon.

-- 13 Dec 2013, 22:19 --

As promised, the new version for 1.6.4 is up. It is far from complete, but making steady progress. Please recommend any changes if you see something that looks off. Notably, the rounds. Those are new to me in the 1.6 version of Gregtech (I believe). I made a change where the small piles and tiny piles are now scaled better. More inline with the original tp that comes with GT. The rounds may be too big tho. Just post here if it looks wrong. Screenshots help show the issues.

Thanks to everyone who is posting contributions. I will take a look at them and if any fit or are missing from the main one, I will contact you in pm to discuss inclusion in the TP.

Thanks for your patience, I do work slowly but only because I don't have much time. More to come. I am making progress on my system to export the other sizes, so a full set of TPs will be forthcoming.
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Post 14 Dec 2013, 16:27

DumbGuyDan wrote:Quick note. I have the 1.6.4 - Gregtech 4.05h patch ready to post here, but I have to step out for a bit. When I get back I will provide the link. Not everything is done, but many more textures have been added. Some NEI pages need fixing, but I am keeping track and will update later.

Cya soon.

-- 13 Dec 2013, 22:19 --

As promised, the new version for 1.6.4 is up. It is far from complete, but making steady progress. Please recommend any changes if you see something that looks off. Notably, the rounds. Those are new to me in the 1.6 version of Gregtech (I believe). I made a change where the small piles and tiny piles are now scaled better. More inline with the original tp that comes with GT. The rounds may be too big tho. Just post here if it looks wrong. Screenshots help show the issues.

Thanks to everyone who is posting contributions. I will take a look at them and if any fit or are missing from the main one, I will contact you in pm to discuss inclusion in the TP.

Thanks for your patience, I do work slowly but only because I don't have much time. More to come. I am making progress on my system to export the other sizes, so a full set of TPs will be forthcoming.
I can take care exporting the sizes , I have much free time anyway. just need the textures from u :)
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Post 15 Dec 2013, 00:14

Thanks for the offer BladeRunner. I may take you up on it some time. There are 1000s of images that have to be exported for each size, so automatic with photoshop actions would be the best course. I am going to set that up, but first I need to get the textures all converted to source psds. That way they resize correctly and don't wind up looking like they were scaled..
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Post 15 Dec 2013, 05:37

Ok ill wait for that.
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Post 15 Dec 2013, 14:19

Are all the coloured borders around the dusts meant to be like that ?
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Post 15 Dec 2013, 22:17

Chaos wrote:Are all the coloured borders around the dusts meant to be like that ?
Can you be a bit more specific? for the dusts, I am mostly copying what was already done, but if they look wrong, tell me how so I can see what you see and then either confirm that it is supposed to be that way or try and fix it.
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Post 21 Dec 2013, 19:23

So can anyone fix the 1.5 64x version? It's a shame if it won't be. I think it might have to do with the version of gregtech. Is it for gregtech 3.11?
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Post 21 Dec 2013, 23:07

+1 like for progress and your hard work - thanks :)
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UNG
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Post 29 Dec 2013, 22:36

this is small, but,on the GUI of the industrial grinder, the botom slot for cell also show liquid on the machine internal tank, but with the texture, it dont shown, maybe some transparency missing?

Show
Image
default texture

Show
Image
with sphax.

if you all think, this is not relevant, just delete this post.

@02-01-14 :corrected
Last edited by UNG on 02 Jan 2014, 15:52, edited 1 time in total.
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