[512x - 32x] Project:Red [MC1.6 - 1.12]

Post a new thread here if you've made a BDcraft styled complete patch to fully support a Minecraft mod.
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Post 26 Aug 2013, 16:33

Duckstepper wrote:So should I work on those right now, or are you already doing it?
Oh, sorry, I'm doing ExtraTrees currently.

Kinda reckoned you'd be able to handle PR now you know what you're doing ;)
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Post 27 Aug 2013, 18:42

Did all of the insulated wires:
Image
Image
Can someone please make a gif out of this that can go onto the main post? That way I don't have to post 2 images :P
Download will be up in a spiffy :P

Hey Hanfox, can you do the red alloy and only 1 of the bundled? Red alloy because I can't figure out where to put the textures, and 1 of the bundled... also for the same reason, but then you don't have to do them all, I can just copy and paste the originals in that grid. :P

Also, for the guys that are wondering why it is 64x.... my minecraft can't handle 128x with loads of mods on it
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Post 27 Aug 2013, 18:51

Duckstepper wrote:my minecraft can't handle 128x with loads of mods on it
Umm... You can make the images native 128x and then simply scale them down for the other resolutions. You don't need to be able to run them, to make them.
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Post 27 Aug 2013, 19:01

Aedaeum wrote:
Duckstepper wrote:my minecraft can't handle 128x with loads of mods on it
Umm... You can make the images native 128x and then simply scale them down for the other resolutions. You don't need to be able to run them, to make them.
But then I can't test them, and luckily, I have not created any textures yet. Just unstitched and ctrl + c/ctrl+ v :P
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Post 27 Aug 2013, 19:06

You make them in 128x, downscale to 64x and test. I highly doubt HanFox (who creates all his textures natively in 512x) loads up all his mods with 512x textures to test them out. I imagine he downscales to 128x. I'll let him correct me if I'm wrong haha.
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Post 27 Aug 2013, 20:17

Depends, 90% of the time I do test in 512x, but then all I load is vanilla textures and the mod. My reason for this though is that I generally don't flatten the textures I just copy/paste then F3+T to reload the textures until Minecraft crashes :P

Anyway, I'll take a look at those other cables now.

-- Tuesday 2013-08-27 @ 21:17:03 --

Probably entirely wrong:
Image

Image
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Post 04 Sep 2013, 16:01

HanFox wrote:Depends, 90% of the time I do test in 512x, but then all I load is vanilla textures and the mod. My reason for this though is that I generally don't flatten the textures I just copy/paste then F3+T to reload the textures until Minecraft crashes :P

Anyway, I'll take a look at those other cables now.

-- Tuesday 2013-08-27 @ 21:17:03 --

Probably entirely wrong:
Image

Image
They both worked actually :)
I'll do the other bundled probably this week.

-- 04 Sep 2013, 18:01 --

Didn't really get time to work on this :/
Just asking this:
How do you resize a texture in gimp? Like 16x -> 128x or 128x > 64x?
Of course the > 64x is obvious why, but the -> 128x is for resizing the original textures so I know where to put stuff
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Post 06 Sep 2013, 20:50

http://www.foto-freeware.de/picture-converter.php

You coul'd use this programm to reszie your pictures

You can set the language in the right upper corner
Last edited by BlackCrack on 07 Sep 2013, 11:48, edited 1 time in total.
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Post 06 Sep 2013, 20:54

BlackCrack wrote:You coul'd use this programm to reszie your pictures

You can set the language in the right upper corner
If you want to share an application, link to the web page where it's hosted. Do not distribute it anonymously.
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Post 07 Sep 2013, 10:47

Aedaeum wrote:
BlackCrack wrote:You coul'd use this programm to reszie your pictures

You can set the language in the right upper corner
If you want to share an application, link to the web page where it's hosted. Do not distribute it anonymously.
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So again, how would I resize stuff?
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