Hi I have been enyoying this modpack for a week or so now and follow alot of the youtube channels on the official server.
If you also watch
BDubs and
keralis I found it entertaining how shocked they were when learning about
chisel and
carpenters blocks.
Along with Forge MicroBlocks, the possibillites are truly endless. except for in AoTB 1.0.6, the chisel mod blocks could not be turned into Microblocks.
So after some googling and digging into the config, I found that you can add mod blocks to the list of microblocks you can make.
I made a list for that microblocks config that would allow all chiseled mod blocks to be used as microblocks! But it wasn't as easy as whipping up a .txt list of ids. with the help of GIMP and BIMP (found on this forum) I had to rename each and every chiseled block in the game to have the suffixes -top, -side, and -bottom respectively (i suppose its how the chisel mod calls up certain faces of the blocks).
Well anyway, if its ok, I can post that config file here. But as for the renamed .pngs for the chisel mod, I do not believe I can link that, as 1) I do not believe I have the rights to redistribute them since there is a whole mash up of different textures from this forum i used to create a custom WIP chisel mod patch for sphax strictly for personal use, and 2) I do not have the time sadly
.
I did get all the textures from the various WIP packs on this forum if thats any idication of if I can share the folder publically here in the future.
In any case, GennyB if you're readingthis, I think adding the ability to add Chiseled Microblocks to the server, it would send bdubs, keralis and
GLIS(forgot about glis!) into space ( wait we can do that already), into the next galaxy. "The posibilities are endless" -keralis lol
*For anyone interested in using the config, I believe you NEED to rename all the chisel textures that are used by the mod to have the suffixes -top, -side, and -bottom, in order for microblocks to recognize a texture for each face, and this is the format chisel apparently uses to differentiate. Some blocks already have the suffixes, so if you use GIMP or BIMP to do batch renaming, you must look through each folder in order to get rid of renduncies assuming you batch renamed the whole assets/chisel/textures/blocks folder (this is to lessen the size of the resource pack since you are tripling the amount of files). Only rename the blocks which you added to the microblock config.
ex. terrain-diamond-gem.png would need to be renamed three times, to terrain-diamond-gem-bottom.png, terrain-diamond-gem-top.png and terrain-diamond-gem-side.png.
EDIT: You can still use the config, but the chiseled microblocks would look all wonky if you dont rename the pngs.
Microblock Config File for chisel blocks for Attack of the BTeam Modpack:
Show #Configuration file for adding microblock materials for aesthetic blocks added by mods
#Each line needs to be of the form <ID>:<meta>
#<ID> may be a numerical id or the unlocalised name of the block/item enclosed in double quotes. NEI can help you find these
#<meta> may be ommitted, in which case it defaults to 0, otherwise it can be a number, a comma separated list of numbers, or a dash separated range
#Ex. 3. 5:3. 213:1,2,3,5. "tile.blockIron":0-15
3:1-13
4:1-15
20:1-15
22:1-15
41:1-14
42:1-15
48:1-15
49:1-15
57:1-12
79:1-15
87:1-14
89:1-15
112:1-15
133:1-11
152:1-15
751:0-3
803
1376:1-15
1388:1-15
1401:0-15
1403:0-10
1404:0-15
1405:0-15
1406:0-13
1407:0-15
1419:0-15
1422:0-15
1423:0-15
1424:0-15
1425:1-15
1426:1-15
1427:1-15
1428:1-15
1552:0
1555:1
1562:0,2,3
1575:0
1583:0-1