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[64x - 32x] Feed the Beast: HermitPack [MC1.10]
@sizziano Are you positive your pointing at a 64bit version of Java and on a 64bit versions of Windows? Make sure your actually using the latest Java (tell the curse launcher to always use the latest, by default it uses a built-in version which is very outdated). This seemed to help me some.
For the record, I could not get the 128x pack to work when installed with larger packs (all the mods pack), even on 32GB of RAM. I tried allocating everywhere between 6GB to 25GB, and still no go. My guess is java was never meant for such a thing or perhaps it's an error on my end. 128x works in the HermitPack, but again I was seeing ~22GB of RAM usage after a short session and many textures are missing still. As such, I think it's safe to say making 128x packs is a waste of time because even 64x will likely require more than 16GB RAM after we see a more complete texture pack.
In the new Infinity Lite pack which has 117 mods, it's using 14GB with 64x in a brand new world. We still have huge mods like Thaumcraft coming too, and lots of things still need textures.
In a few months, my guess is it'll be ideal to have 32GB for 64x, 16GB for 32x, and 8GB for 16x/vanilla for large modded environments such as Infinity Evolved 1.10. Curse client is also going to need to allow for more than 12GB. 6GB will fail almost immediately, 8GB starts stuttering after an hour or so, and 9-10GB will allow me to play a few hours without issues on 64x. Not sure if others experience the same but these numbers are only going to go up. 128x already needs 12+ GB allocated.
For the record, I could not get the 128x pack to work when installed with larger packs (all the mods pack), even on 32GB of RAM. I tried allocating everywhere between 6GB to 25GB, and still no go. My guess is java was never meant for such a thing or perhaps it's an error on my end. 128x works in the HermitPack, but again I was seeing ~22GB of RAM usage after a short session and many textures are missing still. As such, I think it's safe to say making 128x packs is a waste of time because even 64x will likely require more than 16GB RAM after we see a more complete texture pack.
In the new Infinity Lite pack which has 117 mods, it's using 14GB with 64x in a brand new world. We still have huge mods like Thaumcraft coming too, and lots of things still need textures.
In a few months, my guess is it'll be ideal to have 32GB for 64x, 16GB for 32x, and 8GB for 16x/vanilla for large modded environments such as Infinity Evolved 1.10. Curse client is also going to need to allow for more than 12GB. 6GB will fail almost immediately, 8GB starts stuttering after an hour or so, and 9-10GB will allow me to play a few hours without issues on 64x. Not sure if others experience the same but these numbers are only going to go up. 128x already needs 12+ GB allocated.
I tried all sizes and none worked with up to 20G allocated. Thanks for the help though.Tyrindor wrote:@sizziano Are you positive your pointing at a 64bit version of Java and on a 64bit versions of Windows? Make sure your actually using the latest Java (tell the curse launcher to always use the latest, by default it uses a built-in version which is very outdated). This seemed to help me some.
For the record, I could not get the 128x pack to work when installed with larger packs (all the mods pack), even on 32GB of RAM. I tried allocating everywhere between 6GB to 25GB, and still no go. My guess is java was never meant for such a thing or perhaps it's an error on my end. 128x works in the HermitPack, but again I was seeing ~22GB of RAM usage after a short session and many textures are missing still. As such, I think it's safe to say making 128x packs is a waste of time because even 64x will likely require more than 16GB RAM after we see a more complete texture pack.
In the new Infinity Lite pack which has 117 mods, it's using 14GB with 64x in a brand new world. We still have huge mods like Thaumcraft coming too, and lots of things still need textures.
In a few months, my guess is it'll be ideal to have 32GB for 64x, 16GB for 32x, and 8GB for 16x/vanilla for large modded environments such as Infinity Evolved 1.10. Curse client is also going to need to allow for more than 12GB. 6GB will fail almost immediately, 8GB starts stuttering after an hour or so, and 9-10GB will allow me to play a few hours without issues on 64x. Not sure if others experience the same but these numbers are only going to go up. 128x already needs 12+ GB allocated.
One last thing, make sure you haven't disabled your page file entirely. Minecraft does not like that, even with 32GB of RAM. Set it to a static 1024MB and try again if you have.sizziano wrote:I tried all sizes and none worked with up to 20G allocated. Thanks for the help though.Tyrindor wrote:@sizziano Are you positive your pointing at a 64bit version of Java and on a 64bit versions of Windows? Make sure your actually using the latest Java (tell the curse launcher to always use the latest, by default it uses a built-in version which is very outdated). This seemed to help me some.
For the record, I could not get the 128x pack to work when installed with larger packs (all the mods pack), even on 32GB of RAM. I tried allocating everywhere between 6GB to 25GB, and still no go. My guess is java was never meant for such a thing or perhaps it's an error on my end. 128x works in the HermitPack, but again I was seeing ~22GB of RAM usage after a short session and many textures are missing still. As such, I think it's safe to say making 128x packs is a waste of time because even 64x will likely require more than 16GB RAM after we see a more complete texture pack.
In the new Infinity Lite pack which has 117 mods, it's using 14GB with 64x in a brand new world. We still have huge mods like Thaumcraft coming too, and lots of things still need textures.
In a few months, my guess is it'll be ideal to have 32GB for 64x, 16GB for 32x, and 8GB for 16x/vanilla for large modded environments such as Infinity Evolved 1.10. Curse client is also going to need to allow for more than 12GB. 6GB will fail almost immediately, 8GB starts stuttering after an hour or so, and 9-10GB will allow me to play a few hours without issues on 64x. Not sure if others experience the same but these numbers are only going to go up. 128x already needs 12+ GB allocated.
Yep already set it back to 4GB and still no dice.Tyrindor wrote:One last thing, make sure you haven't disabled your page file entirely. Minecraft does not like that, even with 32GB of RAM. Set it to a static 1024MB and try again if you have.sizziano wrote:I tried all sizes and none worked with up to 20G allocated. Thanks for the help though.Tyrindor wrote:@sizziano Are you positive your pointing at a 64bit version of Java and on a 64bit versions of Windows? Make sure your actually using the latest Java (tell the curse launcher to always use the latest, by default it uses a built-in version which is very outdated). This seemed to help me some.
For the record, I could not get the 128x pack to work when installed with larger packs (all the mods pack), even on 32GB of RAM. I tried allocating everywhere between 6GB to 25GB, and still no go. My guess is java was never meant for such a thing or perhaps it's an error on my end. 128x works in the HermitPack, but again I was seeing ~22GB of RAM usage after a short session and many textures are missing still. As such, I think it's safe to say making 128x packs is a waste of time because even 64x will likely require more than 16GB RAM after we see a more complete texture pack.
In the new Infinity Lite pack which has 117 mods, it's using 14GB with 64x in a brand new world. We still have huge mods like Thaumcraft coming too, and lots of things still need textures.
In a few months, my guess is it'll be ideal to have 32GB for 64x, 16GB for 32x, and 8GB for 16x/vanilla for large modded environments such as Infinity Evolved 1.10. Curse client is also going to need to allow for more than 12GB. 6GB will fail almost immediately, 8GB starts stuttering after an hour or so, and 9-10GB will allow me to play a few hours without issues on 64x. Not sure if others experience the same but these numbers are only going to go up. 128x already needs 12+ GB allocated.
Thanks a lot!! for all the heavy memory issues please try foamfix!!!
https://asie.pl/foamfix/ It will reduce memory while loading and ingame by a lot!
https://asie.pl/foamfix/ It will reduce memory while loading and ingame by a lot!