[128x - 32x] Feed the Beast: Infinity [MC1.7 & 1.10]

Tekkit? Feed the Beast? All texture compilations (work in progress and full releases) for mod packs.
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Post 11 Mar 2016, 23:46

My arguments are
-Xmx3072m -Xms256m -XX:PermSize=256m -Dminecraft.applet.TargetDirectory="D:\FTB\Minecraft\Instances\FTB Infinity" -Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalPacing -XX:ParallelGCThreads=6 -XX:+AggressiveOpts -XX:NewRatio=3 -XX:SurvivorRatio=3 -XX:TargetSurvivorRatio=80 -XX:MaxTenuringThreshold=8 -XX:+UseParNewGC -XX:MaxGCPauseMillis=10 -XX:GCPauseIntervalMillis=50 -XX:MaxGCMinorPauseMillis=7 -XX:+ExplicitGCInvokesConcurrent -XX:+UseCMSInitiatingOccupancyOnly -XX:CMSInitiatingOccupancyFraction=60 -XX:+BindGCTaskThreadsToCPUs -Xnoclassgc

I suppose I can change the size to 512. Couldn't hurt. Shall I change the -Xms to 512, as well?
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Post 11 Mar 2016, 23:50

Shouldn't do any harm. Give it a go. Bring the Xmx higher. That's your total allocation. With your amount of memory go up to 8192m. That will allocate 8GB.
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Post 12 Mar 2016, 00:05

It doesn't even reach the 3GB. It lags, I give it resources and it doesn't use them... This is frustrating.
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Post 12 Mar 2016, 00:08

Switch over to the ftb launcher as opposed to curse. I use ftb for Infinity. Then you can just use a slider to allocate memory. Getting late for me now so good luck.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 13 Mar 2016, 18:01

As Infinity is now at Ver 2.4.2 as recommended here are the downloads for that version

Ver 2.4.2 Updated:
Botania, Forestry, Thermal Expansion, COFH and Railcraft

Added some textures of my own to Immersive Engineering (Finished all the main machine models), some stuff to Pams Harvestcraft, Ender IO and Storage Drawers. Oh I also adjusted the Interface GUI on Applied Energistics. It needed an extra slot.

Enjoy all :)
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 13 Mar 2016, 18:02

Novamanga wrote:
Oh I also adjusted the Interface GUI on Applied Energistics.
Eh? And it's not in the main AE2 download?
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Post 13 Mar 2016, 18:06

Nope, the mod has moved on to rv3 beta. It's the only thing I saw whilst playing.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 13 Mar 2016, 18:07

I'm confused. Considering AE2 is my patch it'd be nice if I knew what was missing exactly...
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Post 13 Mar 2016, 18:13

Your rv3 Alpha patch works apart from the Interface GUI needs one more slot. The top row has 9 slots now up from 8.
If anyone would like to take over any of my threads please contact me. I will continue to host what I have done but expect no further updates.
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Post 13 Mar 2016, 18:16

Oh, apparently that slot has been present since rv3.alpha10... Totally missed it. Will update. Thanks ^.^;;

Also, do you want OP of this thread? ;)
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