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[128x - 32x] Feed the Beast: Ultimate Reloaded [MC1.12]
You might want to post a screenshot of the issue, and maybe a screenshot of your resourcepacks screen?
I don't really understand how a "crafting grid" can just be missing.
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I found an issue with Horse textures.
They seem scrambled all around. I downloaded the vanilla bdcraft texture pack x64 for MC1.12, and the FTB Ultimate pack here also x64. Optifine is not used, as far as I can tell. I think the issue might be related to the horse changes between 1.12 and 1.13, but can't say for sure.
Anyone else experience this? I'm about to just remove the horse entity entry entirely and let it use default instead.
They seem scrambled all around. I downloaded the vanilla bdcraft texture pack x64 for MC1.12, and the FTB Ultimate pack here also x64. Optifine is not used, as far as I can tell. I think the issue might be related to the horse changes between 1.12 and 1.13, but can't say for sure.
Anyone else experience this? I'm about to just remove the horse entity entry entirely and let it use default instead.
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If the horses are indeed scrambled in the MC1.12 version of VanillaBDcraft then that needs fixing and I'll take a look at that soon.Kcutt08 wrote: ↑06 Oct 2019, 23:22I found an issue with Horse textures.
They seem scrambled all around. I downloaded the vanilla bdcraft texture pack x64 for MC1.12, and the FTB Ultimate pack here also x64. Optifine is not used, as far as I can tell. I think the issue might be related to the horse changes between 1.12 and 1.13, but can't say for sure.
Anyone else experience this? I'm about to just remove the horse entity entry entirely and let it use default instead.
2019-10-06_18.49.57.png
However, it's generally recommended you use PureBDcraft with mod pack patches as that's what most patches are made to target as certain things are styled very differently (such as planks). The horses in PureBDcraft definitely aren't scrambled
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