Archive of patch requests that have been completed or locked for various other reasons.
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Post
06 Aug 2014, 04:22
Correct me if I'm wrong but isn't the mod just one texture in a lot of different colors plus two GUIs? Sounds like a lot of effort but doesn't seem to be difficult.
Patch Contributor
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Post
27 Aug 2014, 21:03
Lol oh no. Not at all. Theres approx. 108 files that need textures in this mod.
Looking for someone to take over my patches. PM me if you're interested.
Need textures re-sized? Feel free to PM me!
Post
15 Nov 2014, 00:32
I've been thinking about taking this up, but I am not really an artist. Most of the items are stock images, so they can all be carried over. The GUI's are relatively standard and I watched Spark's videos on making a gui and have his stock files for them. I have been playing with this mod a lot with ME3, but it is the only thing really not textured except some of the mobs. Taking a look at all the posts on the basics of texturing and not using the vanilla Sphax textures. If anyone else wants to help, like any of the current texture designers, it would be appreciated. Thanks.
Last edited by
HanFox on 14 Nov 2014, 17:44, edited 1 time in total.
Reason: Removed the pointless spoilers
Post
23 Mar 2015, 04:25
^
The only texture I could find for this mod is the uranium ore.
At the very least I'd like to see the book and tools textured, maybe the machines too. The ridiculous amount of chemicals doesn't really need to be Sphaxified IMO.