Search found 84 matches

by Iteries
17 Jan 2019, 03:48
Replies: 179
Views: 136024

Re: [128x - 32x] Pam's Harvestcraft [MC1.6.4 - MC1.12]

Trying not to knock on bad habits of repeated requests. Harvestcraft added so much new crops that I haven't listed them as going grr to the bit appearance in not using them as it tosses off the smooth game play of using BDcraft resources. Any chance of anyone helping out in updated this resource??
by Iteries
15 Nov 2018, 08:35
Replies: 1
Views: 522

Re: Snapshot 18w43a+ (MC1.14)

Looking forward to it! Thanks and Joyful Yuletides for 2018!
by Iteries
12 Nov 2018, 19:01
Replies: 179
Views: 136024

Re: [128x - 32x] Pam's Harvestcraft [MC1.6.4 - MC1.12]

Been using the latest Harvestcraft 1.12.2za which has quite a few new crop items and 'station' that are ugh 16x16 pixel.. there any artist here to help update this resource? I would if I am good at it but just a novice at best in digital art and using coral draw.. Here is a list of the crops: "Stati...
by Iteries
31 Oct 2018, 07:29
Replies: 265
Views: 285380

Re: [128x/64x/32x] Biomes O' Plenty [MC 1.5 - 1.12]

1.12.2 BOP has changed their png setups since .2334 (which changed as of 2286 BOP updates). Off the bat the Terrariums. No longer are jars and they merged up the outside jar into one png and renamed the files. I have tinkered with my photoshop for a patch to Sphax (updated within Sphax 2334) but onl...
by Iteries
20 Oct 2018, 23:45
Replies: 19
Views: 12105

Re: [512x - 32x] Quark [MC1.10.2 and 1.12.2]

cheers. thank you
by Iteries
06 Feb 2018, 09:12
Replies: 61
Views: 91320

Re: [128x/64x/32x] Twilight Forest [MC1.5 - 1.7 & 1.12]

I am having troubles with the x64 1.12 of Twilight resourcepack. It`s just not showing up in MC when playing. I doubled checked the folder and it's there but just not visibly showing in game. Really bizarre. I redownloaded again and still not there in `playing mode`. I even tried 128x and that is no...
by Iteries
26 Jan 2018, 13:13
Forum: Requests
Replies: 2
Views: 1598

Re: Varied Commodities [1.11.2] [64x] [32x]

Remember Custom Npcs? Well, the mod split off when the 1.11.2 update hit. Now there are two mods: Custom Npcs, which include the main bits of the mod, and Varied Commodities, which contain the now ugly armors and weapons. Fortunately, though, this meant that Noppes could add a whole load of new ite...
by Iteries
26 Jan 2018, 13:07
Replies: 140
Views: 74414

Re: [WIP]Noppes Custom NPC mod 1.7.2

HELLO THERE! I know this WIP been on hiatus for a few years. I do hope the original creator that started it would be interested in coming back? Noppes has split his items and the custom npc into two mods. As this mod was more into getting the items up to snuff into Sphax than making npc's although a...
by Iteries
05 Jan 2018, 00:52
Replies: 19
Views: 12105

Re: [512x-32x]Quark [MC1.10.2 and 1.12.2]

Hello Nova! I run into an odd texture in the mod options for Quark Ver 1.3 - 117 for MC 1.12.2 that when you go to config and check if you want it on/off the 'check marks' do not show. I have to remove the resourcepack back to 'off' then when done put it back. The first time running it took me awhil...
by Iteries
04 Jan 2018, 16:16
Forum: Requests
Replies: 2
Views: 1598

Re: Varied Commodities [1.11.2] [64x] [32x]

Ugh, sorry I caught up to this mod late. Only a few 'Furniture items" that need adjusting to Sphax Style. My own #1 priority in doing myself then see if it passes is the dam crafting table! Noppes always had a lot of weapons and armor for RP. I been looking at them and seeing about updating to Sphax...