Search found 44 matches

05 May 2015, 18:50
Replies: 15
Views: 474,838

Re: [128x - 16x] Tekkit Lite [MC1.4.7]

@npieGER:

All fixed now. My bad.
09 Sep 2014, 12:41
Replies: 15
Views: 474,838

Re: [128x - 16x][v1.3 Preview] Tekkit Lite 0.6.2 Addon Pack

What do you feel is missing from my patches for Tekkit Lite? The pack hasn't changed in ages and I think the patch contains what is available.
01 Apr 2014, 13:02
Replies: 248
Views: 174,872

Re: MineFactory Reloaded

I believe this fills out the GUIs listed by Llama Farmer above:
01 Apr 2014, 00:31
Replies: 248
Views: 174,872

Re: MineFactory Reloaded

@FlamingFox: Thank you muchly for keeping things going. The more folks who contribute the better it is for everyone.

I believe this might be a more complete 64x work-up including the remainder of the GUIs and that cool ruler. All for 2.7.8:
25 Mar 2014, 19:30
Replies: 20
Views: 21,413

Re: [512x - 32x] PowerCrystal's PowerConverters v1.6.4#9

Sooo, PowerCrystals basically stopped development on his Power Converters and Samrg474 stopped after a short run. The same codebase is now being maintained by portablejim: Jenkins Server but recent versions have had the texture locations and names changed. The switch is pretty easy to do and I'm not...
19 Mar 2014, 22:07
Replies: 201
Views: 121,565

Re: Lord of The Rings 64x WIP

Appreciate all the hard work. An item of note, though. Some of the weapons seem to have extra pixels left around their edges. Some of them quite a few pixels.
18 Mar 2014, 12:48
Replies: 201
Views: 121,565

Re: Lord of The Rings 64x WIP

I did assemble an updated 64x patch for LoTR 14 this weekend. I'll get it uploaded tonight.
15 Mar 2014, 19:38
Replies: 248
Views: 174,872

Re: MineFactory Reloaded

Also, MFR just updated with some new/updated stuff.
13 Mar 2014, 16:11
Replies: 248
Views: 174,872

Re: MineFactory Reloaded

Anyone want to take a stab at the RedNet Meter?