Search found 1300 matches

07 Nov 2013, 10:49
Replies: 492
Views: 419982

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Are you using optifine? If so remove it. It does not work with this patch in 1.5.2. Also you have allocated around 7GB for your pack. Crazy as it may seem this is not enough if you have added textures to all your mods.. For a similar pack I have allocated 9GB to get it to work. -- 07 Nov 2013, 10:49...
02 Nov 2013, 22:25
Replies: 278
Views: 441756

Re: [512x - 32x] Feed the Beast: Unleashed Pack

nickom24, I take it you downloaded the 64x pack. For some reason this is missing the text files from my tinkers patch. Just go to the tinkers thread and download the 1.5.2 patch and add to your unleashed pack. This should add the missing files you need.
31 Oct 2013, 22:50
Forum: Requests
Replies: 9
Views: 5477

Re: YOGCRAFT Extreme Texture patch

32x as requested.
30 Oct 2013, 12:06
Replies: 278
Views: 441756

Re: [512x - 32x] Feed the Beast: Unleashed Pack

Had a look at atamrk's 64x download and it is missing the txt files from my tinkers patch. If anyone is having the above problems go to the tinkers thread and download the 1.5.2 64x patch and just add it to your unleashed pack. This will fix it.
29 Oct 2013, 19:57
Replies: 278
Views: 441756

Re: [512x - 32x] Feed the Beast: Unleashed Pack

Yes I used the moonquest pack from the technic site which has optifine 1.6.2 HD U C4 in it and loaded the tinkers textures with no problems.
29 Oct 2013, 15:10
Replies: 205
Views: 126611

Re: [WIP] Extra Utilities (1.5.2/1.6)(128x & 64x)

Laruae, Bobst3r came onto the tinkers thread asking me to change the coloured bricks from that mod. I was a little confused as there are no such bricks in tinkers. I then figured out he was referring to the coloured bricks from this mod. He was saying the bricks don't render the colours the same as ...
29 Oct 2013, 15:00
Replies: 278
Views: 441756

Re: [512x - 32x] Feed the Beast: Unleashed Pack

Yes the new version of optifine for 1.6 works fine with my Tinkers patch. Thankfully.
29 Oct 2013, 12:41
Replies: 218
Views: 98513

Re: [128x/64x/32x] IC² Mod - GregTech v3.08g

The way minecraft allocates the textures files changed massively when MC1.5 was introduced. Before one file containing 256 separate textures were used, where as after MC1.5 each item/block gets its own file. This increased the amount of RAM used by the textures massively. I use a the 128x texture pa...
29 Oct 2013, 11:49
Replies: 218
Views: 98513

Re: [128x/64x/32x] IC² Mod - GregTech v3.08g

BladeRunner I applaud you for trying to run a modified minecraft pack on a ten year old computer with only 2GB of RAM. The fact you got the standard pack to run with default textures is amazing. I think trying to add a texture pack is asking a little too much of 256MB AGP graphics card. Hats off for...
28 Oct 2013, 22:37
Replies: 46
Views: 101443

Re: Galacticraft (128x, 64x and 32x)

KingKOrn have a look at this thread:

http://bdcraft.net/community/pbdc-help/ ... t1093.html

This explains how to add patches.