Search found 1431 matches

07 Mar 2014, 21:18
Replies: 508
Views: 447864

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.6.4]

It the same as 1.6. Feel free to use that

Edit: My bad. I see I have to include a mcmeta file with it now. Will add these to the latest 1.6.4 downloads so they can be used for either 1.6.4 or 1.7
07 Mar 2014, 14:29
Replies: 78
Views: 67336

Re: [128x - 32x] Magical Crops [MC1.5 & 1.6]

I've taken what GadZuqs has done in version 3.1.6 and adjusted it for 3.2.0. I've added some new textures to fix the issues of the new release. I consider this a stop gap until GadZuqs returns and finishes the textures the way he would like them to be but for now hope you all like these. :) 9 March ...
06 Mar 2014, 18:24
Replies: 508
Views: 447864

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.6.4]

No problem. I've added a patch to the Op under a spoiler tab. It's one file with the 3 texture sizes I use. Copy across the one you need and it should over right the animation files. Hope it works ok for you. :)
05 Mar 2014, 19:32
Replies: 508
Views: 447864

Re: [128x/64x/32x] Tinkers' Construct [1.5.2 to 1.6.4]

No problem. Look forward to seeing what this does.
05 Mar 2014, 15:22
Replies: 10
Views: 5519

Re: Thoughts on this - RE:RotaryCraft

Ok, here is a download link of what I have done so far. Also included are 2 overlays to go over the mod extracts files to let you what is what. It all done for 128x Rotarycraft WIP Fell free to use anything I've made here. Hope this gives you a head start. If your going to start this then open a WIP...
05 Mar 2014, 14:52
Replies: 10
Views: 5519

Re: Thoughts on this - RE:RotaryCraft

Yeah I know what you mean. I got 12 types into the sheet and got bored. I have a complete list of what is what if you want it. I've got it scribbled on a bit of paper but could put it in a notepad file if you want.
05 Mar 2014, 14:40
Replies: 10
Views: 5519

Re: Thoughts on this - RE:RotaryCraft

I started messing about with this but got side tracked with other things.

Image

Feel free to use or modify any of these.
05 Mar 2014, 10:48
Replies: 387
Views: 145414

Re: [WIP] [128x/64x] [Update! 4 March, Now In 64x!] Ars Magi

Believe or not paint.net. It's basic but I've added a few plugins and it works for me.
05 Mar 2014, 10:40
Replies: 387
Views: 145414

Re: [WIP] [128x/64x] [Update! 4 March, Now In 64x!] Ars Magi

Sorry don't use Photoshop so no PSD files.
05 Mar 2014, 09:51
Replies: 387
Views: 145414

Re: [WIP] [128x/64x] [Update! 4 March, Now In 64x!] Ars Magi

Had a go at a few things: The Mana battery The magic wall animation (Rework of Hanfox's steam from TE) The pedestal The Archmage Podium Also did a few GUI's Essence extractor Keystone Chest Keystone Receptacle Added sphax type overlays to the Inscription table GUI and Keystone GUI Download contains ...