Search found 1331 matches

22 Nov 2013, 19:05
Replies: 142
Views: 129262

Re: [WIP] [Project: Red] A RP2 Replacement [1.6.2] (128x/64x

Updated what is available to the latest 1.6.4 version which is 4.0.5 build 12. Had a go at most things but was unable to make higher res patterns for the gate wires as you require software capable of saving the png files as 1 bit. I've looked and can't find any software that can do this. Downloads f...
22 Nov 2013, 18:16
Replies: 134
Views: 258107

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (20.11.2013)

The disappearing NEI pages is due to optifine. It just seems to happen with Tinkers. Turninator when you do your pack release two versions. 1 with optifine and 1 without. I have found that getting rid of optifine cures all sorts of glitches and crashes. It a shame to lose the connected textures and ...
22 Nov 2013, 10:44
Replies: 134
Views: 258107

Re: [128x/64x/32x] MoonQuest [WIP] NEW UPDATE (20.11.2013)

Just to let you know guys I have now found there are 3 different versions of this mod floating about the net. The first is the one linked in the op by Scarecrowkrone on the technic launcher: http://www.technicpack.net/modpack/details/moonquest-modpack Also on the technic launcher is this one: http:/...
16 Nov 2013, 18:21
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Just wondering if you have added my pack to the base pack correctly. Double check and follow this guide http://bdcraft.net/community/pbdc-patches-rel/texture-pack-installation-and-patching-guide-t1094.html Apart from that I am at a loss. If your still having problems post again and maybe one of the ...
16 Nov 2013, 17:53
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

By the sounds of it then you will have to increase the memory allocation. If you are using the standard minecraft launcher then click the button in the bottom l/h corner "edit profile". Then change the box marked JVM Arguments. If you are only using TC then you should be able to get away with uping ...
16 Nov 2013, 15:40
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

What res and what pack are you using? Without this info I have no idea. Also how much memory have you allocated and how many mods are you running?
15 Nov 2013, 12:50
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Update: Corrected resolutions of GUI's in 64x packs. Also played around with a couple of the GUI's. All packs updated.
13 Nov 2013, 10:30
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Had a last minute shift change at work so had some time to work on these issues. Op now has new downloads with the following fixes: 1. Fixed the Drawbridge GUI in the 1.5.2 pack 2. Adjusted the newhearts png. I found it is impossible to get the hearts to completely cover the standard hearts but it i...
11 Nov 2013, 21:58
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

Ok, not going to be able to sort this till the weekend but had a quick look. (The joys of working 12 hr shifts) 1. The heart canister is a strange one. the 128x pack uses 36x36 for the heart texture and tinkers uses 32x32. Will adjust the tinkers sizes as I just copied and recoloured the sphax ones,...
10 Nov 2013, 21:18
Replies: 500
Views: 431845

Re: [128x] Tinkers' Construct [MC1.5.2 and MC1.6.2]

The larger the texture size the more ram you need. 128x128 contains 16384 pixels, 64 times as many as the standard 16x16 textures, 256 pixels. 64x64 contains 4096 pixels, 16 times as many pixels than standard. So the larger the size of the pack, the more ram is needed to accommodate the increase in ...