Search found 92 matches

18 Aug 2020, 22:26
Replies: 324
Views: 479,975

Re: [128x/64x/32x] Biomes O' Plenty [MC1.5 - 1.15]

The issue in the previous post aside, I have been working on some additions to this patch alongside the main BDcraft patch. I have assembled them here. This patch was tested against the 1.16.1 release, so I don't know if it will work the same for 1.15. 128x On top of the original 1.15 patch, this in...
18 Aug 2020, 02:16
Replies: 324
Views: 479,975

Re: [128x/64x/32x] Biomes O' Plenty [MC1.5 - 1.15]

I have been in the process of updating the connected textures I made for the wood variants and other blocks to 1.16.1, as well as adding some textures for new items. I have run into an issue with the Origin Grass Block. The block has been changed to use its own textures instead of just directing to ...
08 Feb 2020, 18:58
Replies: 0
Views: 14,242

PSD files for non-vanilla wood textures (i.e. Forestry, Biomes O Plenty, etc.)

A few years ago, CadenDonuts' Extra CTM patch added connected wood textures for the vanilla wood variants of the game. I have been working on expanding these textures to work with modded wood planks, and for the most part, these textures have been recolors of the connected texture variants he made. ...
12 Oct 2019, 05:20
Forum: General
Replies: 4
Views: 3,903

Re: Potential Backport of Quartz Texture

Nope.

Image

Here's my functional addon. I'll remove it as soon as you've gotten it:
[removed link]
29 Sep 2019, 18:13
Forum: General
Replies: 4
Views: 3,903

Potential Backport of Quartz Texture

For years, I have hated using quartz because I can't stand the fact that it had no connected texture. However, in the newest packs, a connected texture has been created, and I think it looks wonderful. I have manually moved it to my 1.12.2 pack, but obviously, I can't add it to a publicly downloadab...
19 Jul 2019, 05:48
Replies: 39
Views: 106,023

Re: [512x - 32x] ProjectE [MC1.7]

Awesome work Llama - both this patch and the mod bring back fond memories of the good old Tekkit days. :) Hi, sorry to bother, but would you be able to update the Sphax texture pack for ProjectE to it's latest version and 1.12.2 of minecraft? I'm fairly certain the 1.10.2 patch works for 1.12.2.
14 Jul 2019, 06:35
Replies: 48
Views: 49,596

Re: [512x - 64x] Minecraft comes alive

Thank you Nosiphus! Actually what I was going to work on to the 1.12.2 and with you gotten done and I update a bit more. There is a Diamond for you! EDIT: I see what we need is the HDskin for this mod since it's not in texture but listed as model folder before texture. I have a few HD skin that are...
13 Jul 2019, 18:59
Replies: 48
Views: 49,596

Re: [512x - 64x] Minecraft comes alive

Perhaps I can be of some assistance here. Unfortunately, I do not have the 512x or 256x patches, so unless someone else can find them, they're lost to history. I do, however, have the 128x patch. I've ported it to partially work with the 1.12.2 rewrite. If you want to downscale them, that's up to yo...
13 Apr 2019, 19:37
Replies: 119
Views: 340,786

Re: [512x - 32x] Buildcraft [MC1.4.5 - 1.8 & 1.12]

Hello, Something is crashing Minecraft when the directory "buildcraftsilicon" is used with both Buildcraft and Optifine. Using 1.12 and latest 7.99.23 it crashes during MC loading. Removing the "buildcraftsilicon" from the texture pack allows to load and play without issues. Tha...
24 Mar 2019, 16:39
Replies: 2
Views: 5,705

Re: [128x] Telkit [MC1.12]

HanFox wrote:
24 Mar 2019, 05:15
Please fill in the credits section. A list of links to the patches used will suffice.
I had assembled a text file list but forgot to add it when I was making the thread. It's there now.