[128x - 32x] Ex Nihilo [MC1.6, 1.7, 1.10, 1.12, 1.16, 1.18 - 1.20]

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Post 15 May 2021, 18:46

Any chance of an update for MC 1.16?
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Post 24 Jul 2021, 21:03

Hi,since Ex Nihilo 1.16 and 1.16+(known as Ex Nihilo Sequentia) assets have been redone,I need to talk to BDcraft people to do them in the new style
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Post 17 Jul 2022, 12:59

Hi there, I have updated this to the 1.16 and 1.18 versions

Ex Nihilo Sequentia for MC1.18
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Ex Nihilo Sequentia for MC1.16
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Post 21 Jun 2023, 12:59

Updated to 1.19.2, and fixed the 1.18 lead ingot texture (that was missing for some reason).
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Post 16 Jan 2024, 02:57

Updated to 1.20.
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Post 27 Jan 2024, 01:38

Hi, I know this is a long shot question since the age of this pack is super old.

But I would like to use the Ex Nihilo Omnia textures to create a private pack for Ex Nihilo Adscensio.

How could I go about that?
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Post 27 Jan 2024, 09:56

gustavoghe wrote:
27 Jan 2024, 01:38
Hi, I know this is a long shot question since the age of this pack is super old.

But I would like to use the Ex Nihilo Omnia textures to create a private pack for Ex Nihilo Adscensio.

How could I go about that?
Is this for version 1.10? If you link me, I may be able to help!
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Post 27 Jan 2024, 21:43

Hi PlatinumPunch,

Yes it is. Im playing Foraver Stranded 2.07, in this updated they are using Ex Nihilo Adscencio. Which is for Minecraft 1.10

Here is the link to the pack https://www.curseforge.com/minecraft/mo ... r-stranded

I though I could use Omnia and tweak the names in the txt files to make it work for Adscencio, in a easy noob way. Im not versed in creating the packs, but I though this transition could be easy.

Here is the link for the Ex Nihilo Adscencio https://www.curseforge.com/minecraft/mc ... -adscensio

Do you think its possible just to like substitute the names and make it work?

Thanks
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