I also added alternative texture folders as I preferred the old stonetypes, chests, and tools textures from the older version of the pack as opposed to the updated ones, but that’s just me.
Here it is:
ChangelogShow
2021-02-10: cleaned up ingot mold item borders
2021-02-04: updated dirty jute net texture
2021-02-01: added 64x download
2021-01-11: removed transparent borders for all problematic textures (let me know if I missed any)
2021-01-02: first posted (MC1.12.2)
2021-02-04: updated dirty jute net texture
2021-02-01: added 64x download
2021-01-11: removed transparent borders for all problematic textures (let me know if I missed any)
2021-01-02: first posted (MC1.12.2)
And here are some WIP things if someone could help out:
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Things left to fix:
- barrel cactus (I have tried everything and still have no idea how to fix this one... The top spikes point down, but when the model spins they point up. Flipping the spikes just inverses this.)
- trillium (I don’t understand the backside texture orientation to make it line up and honestly can’t be bothered.)
- red steel shield
- blue steel shield
- some GUI widgets (e.g. anvil)
- most animals
- some textures are only for the 1.7.10 version of the mod, so I’ve left those mostly untouched (except for some as I only realized they were obsolete until later *facepalm*)
- most plants
- GUIs
- shields
- unfinished armour items
- old age animal variants
- basically everything I’ve done lol
Credits to, like, everyone on this site because I just combined a bunch of pre-existing textures from a folder of mod and modpack textures.
To end off, I’m playing TechnodeFirmaCraft at the moment and so I’m working on a Sphax pack for that particular modpack. It adds more stuff to TFC, such as mossy/cracked stonebrick, sandstone, and mud variants, more tools/weapons/armour, more ores/metals, etc. It's available for download here.