I am currently working on a private mod patch for Lycanite's Mobs, and I am having trouble getting it to work. It is much easier to do this with the normal minecraft launcher and setup, but as I am currently using the Crackpack modpack from ATLauncher, it is quite complicated it seems.
I never understood how you guys figured out how to make the mod find the resources. The way I usually do it is by copying the mod .jar file and removing everything that isn't a texture and extracting what is left.
The way I have the patch set up currently looks like this:
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resourcepacks - Sphax PureBDcraft - assets - lycanitesmobs - assets - "all the 12 texture folders"
What I can gather from cross-examining the different patch folders, most other mods start with "textures" instead of "assets", but then again so do most mod jar-files (unlike Lycanite's Mobs).
Please enlighten me, oh wise texture gods, how do you make your own mod patches for ATLauncher work?
I would be very, very grateful for your help! :love:
P.S
I will most likely not share the patch, because I am not that good. I mostly mix and match textures