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Can't use 512x after switch to resource pack
For some reason since the switch to resource packs I can't use the 512x version of sphax and I can't find any solutions. 256x work just fine. I read in an earlier topic that the problem could be not enough RAM so I allocated 16gb and it still doesn't work. If anyone knows a fix I would be very thankful.
Are you sure Java is actually using the 16GB though?
I can load up vanilla Minecraft with the 512x textures by allocating just 4GB and it only uses about 2.5GB.
I can load up vanilla Minecraft with the 512x textures by allocating just 4GB and it only uses about 2.5GB.
Profile pic by TsaoShin: https://www.deviantart.com/tsaoshin
8GB is enough for 512x... Be sure to use Optifine or MCPatcher also.
If that still doesn't work, try patching without CTM
If that still doesn't work, try patching without CTM
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Have you tried Cubik?I am using optifine and this is the error is it giving me
-- 14 Jul 2013, 20:44 --
2013-07-14 21:43:36 [CLIENT] [INFO] Reloading ResourceManager: Default, Sphax PureBDcraft 512x MC16.zip
ERROR MESSAGE:
SoundSystem did not load after 30 seconds.
Starting up SoundSystem...
Switching to No Sound
(Silent Mode)
2013-07-14 21:43:55 [CLIENT] [INFO] Reloading ResourceManager: Default
SoundSystem shutting down...
Author: Paul Lamb, https://www.paulscode.com
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see https://www.lwjgl.org)
OpenAL initialized.
-- 14 Jul 2013, 20:44 --
2013-07-14 21:43:36 [CLIENT] [INFO] Reloading ResourceManager: Default, Sphax PureBDcraft 512x MC16.zip
ERROR MESSAGE:
SoundSystem did not load after 30 seconds.
Starting up SoundSystem...
Switching to No Sound
(Silent Mode)
2013-07-14 21:43:55 [CLIENT] [INFO] Reloading ResourceManager: Default
SoundSystem shutting down...
Author: Paul Lamb, https://www.paulscode.com
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see https://www.lwjgl.org)
OpenAL initialized.
3GB is enough for 128x but nit for 256x or 512x...
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Have you tried Cubik?Minecraft is heavier than before... And not that well optimized. That's why Optifine and McPatcher are still usefulstevethenigga wrote:In the old days i was able to run 256x256 with only 990 mbs. what happened?
If you like a post give it a diamond!
Have you tried Cubik?