[64x] Tekkit [MC1.5.x]: White Textures

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Post 29 Jul 2013, 16:06

Im getting white textures on my old world and when I try to create a new one getting:Updating screen events!Using Optifine Ultra(tried also the standard but same problem).Please help, I really like the textures [img]https://bdcraft.net/community/images/smi ... ht:%20auto;[/img]
[img]https://i41.tinypic.com/349c74k.png"%20% ... ht:%20auto;[/img]
The screen is from plowmanplow's pack(tried the Antisocialian's pack too but the same mess)...
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Post 29 Jul 2013, 22:05

Your old worlds is likely requiring more memory in order to load up all your structures and tech, so the textures are being pushed out of memory.

Either assign more RAM or use lower resolution textures.
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Post 30 Jul 2013, 10:17

Hmm, I don't think it's from the lack of memory.I have played the classic tekkit with 64x textures without problems.Maybe the new nvidia drivers are making all the mess... -_-!

-- 31 Jul 2013, 12:37 --

Soo where I can find help for the problem because you don't ever red my post :shock:

-- 31 Jul 2013, 12:40 --

Did you even read my post?
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Post 31 Jul 2013, 17:03

Today I updated Tekkit to 1.1.5 and installed again the sphax pack.Surprisingly everything were good I mean:no white textures and no crashes!The second time i started the game same s**t happened T-T I don't know what to do anymore... :-/
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Post 31 Jul 2013, 17:16 

Tekkit Classic uses a lot less power than the later versions due to the changes in how Minecraft runs and the scope of the mods.

You were probably borderline when it did work after updating Tekkit.

As I said before, you either need to assign more RAM or use lower resolution of graphics.
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Post 31 Jul 2013, 17:32

I have allocated 2 GB(with minimal video settings) lol... Friend of mine is playing 64x textures with only 1 GB for minecraft... I can't realize what could be the problem.
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