[512x - 32x] Mekanism [MC1.5 - 1.7, 1.10, 1.12, 1.15, 1.16, 1.19]

Share your unfinished mod patches and get feedback on your progress. Don't be shy!

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Post 12 Oct 2022, 21:03

MoonWolfHunter wrote:
12 Oct 2022, 17:39
Does anyone know why this happens. https://mega.nz/file/oaxURaAB#JcwM2twa4 ... YgoMZ6EcVM
My guess is the model has changed(or remapped) since the texture was made, so it's looking for it's textures in a different spot than when the Sphax textures were made.
Makes Sphax patches occassionally.
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Post 20 Oct 2022, 13:52

Ironcraft456 wrote:
12 Oct 2022, 21:03
MoonWolfHunter wrote:
12 Oct 2022, 17:39
Does anyone know why this happens. https://mega.nz/file/oaxURaAB#JcwM2twa4 ... YgoMZ6EcVM
My guess is the model has changed(or remapped) since the texture was made, so it's looking for it's textures in a different spot than when the Sphax textures were made.
^That'll be it, I'd say. As much as I like the mod, the models are both terribly mapped and are frequently changed... Not ideal lol

I'm working on updating my patch at the moment, but my work on it is a bit sporadic so no promises on anything in the super short-term, sorry.
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Post 23 Oct 2022, 04:27

Couple bits I've been working on...

Isotopic centrifuge and armoured free runners done!

ImageImage
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Post 25 Oct 2022, 20:38

Hey Llama (and other people), I have been fiddling about with this Mekanism patch for 1.18, I cannot remember completely what I have left out (I know that Robit and Meka Suit are untouched, but there might be other bits and pieces too. I think I have updated most things to the best of my abilities/as far as my sanity was willing to stretch at the time, tell me if there is anything that doesn't fit in and I will delete it with the file set! I know there are some issues with the machine model textures occasionally, but those are ones that I couldn't open/edit the model file in blockbench because as LlamaFarmer has previously said, the models are terribly mapped! Llama feel free to take whatever you want (if anything) and combine it into your progress so far, I hope I have helped in moving towards a complete patch! (I'm really ashamed of the Geiger counter so just pretend that isn't there)

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Post 26 Oct 2022, 00:12

Trick6 wrote:
25 Oct 2022, 20:38
Hey Llama (and other people), I have been fiddling about with this Mekanism patch for 1.18, I cannot remember completely what I have left out (I know that Robit and Meka Suit are untouched, but there might be other bits and pieces too. I think I have updated most things to the best of my abilities/as far as my sanity was willing to stretch at the time, tell me if there is anything that doesn't fit in and I will delete it with the file set! I know there are some issues with the machine model textures occasionally, but those are ones that I couldn't open/edit the model file in blockbench because as LlamaFarmer has previously said, the models are terribly mapped! Llama feel free to take whatever you want (if anything) and combine it into your progress so far, I hope I have helped in moving towards a complete patch! (I'm really ashamed of the Geiger counter so just pretend that isn't there)

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for MC1.18
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This is brilliant, thanks for all the amazing new textures :)
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Post 05 Nov 2022, 14:37

Update

v10.3.5.473 05/11/2022 - v1
Updated to MC1.19.2: Changed a bunch of GUIs, added a tonne of new textures, ported forward most of the textures from MC1.16.
Still very much working on this, there'll be lots more coming soon!
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Post 20 Jan 2023, 19:55

Hi, is Mekanism: Generators being worked on/ in planned to be worked on? I apologize if this has already been answered
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Post 29 Mar 2023, 21:29

Hi,

FOR v10.3.5.473 for MC1.19.2

i noticed that you put the 512x512 textures of the energy_cube, energy_cube_overlay_base etc.. into the 128x128 texture pack. The textures of the Energy Cube are messed up. Tried to fix it my self but kinda failed xD for now I will try another res. I only noticed this with the energy cube sofar :)
Screenshot 2023-03-29 235303.png
~Fable
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Post 01 Apr 2023, 11:38

FableHace wrote:
29 Mar 2023, 21:29
Hi,

FOR v10.3.5.473 for MC1.19.2

i noticed that you put the 512x512 textures of the energy_cube, energy_cube_overlay_base etc.. into the 128x128 texture pack. The textures of the Energy Cube are messed up. Tried to fix it my self but kinda failed xD for now I will try another res. I only noticed this with the energy cube sofar :)

Screenshot 2023-03-29 235303.png

~Fable
Have you tried to use a smaller version of patch?
I just tried to put the x64 version of energy cube into the 128 version, and it looks the same, so I am now pretty sure that you maybe are on the path here. Given, I do not know much about creating patches and only doing some investigation into what is going on and trying out things to see what happens.
I do like this problem resolved since I use the patch in my ATM 8 pack, and it is unfortunate that both the energy cube and Electrolytic separator are broken
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Looking for patches to compile an All the mods 8 patch.
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Post 01 Apr 2023, 20:35

RareDevil wrote:
01 Apr 2023, 11:38


Have you tried to use a smaller version of patch?
I just tried to put the x64 version of energy cube into the 128 version, and it looks the same, so I am now pretty sure that you maybe are on the path here. Given, I do not know much about creating patches and only doing some investigation into what is going on and trying out things to see what happens.
I do like this problem resolved since I use the patch in my ATM 8 pack, and it is unfortunate that both the energy cube and Electrolytic separator are broken

My knowledge about textures in minecraft is not so vast, but I managed to fix the textures. Basically the way the texture of these items work has been changed.

Try to replace the old textures with these ones.
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