[128x - 32x] Thaumcraft [MC1.1 - 1.7 & 1.12]

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Post 09 Feb 2015, 19:12

EskiMojo14 wrote:I'd personally love to do them, if it ever happens! :D
Sure, give it a shot! :D

-- 09 Feb 2015, 20:12 --
maxtillentine wrote:The only thing, i'd like to know now, is what the OCD is? )))
And so, i need now a github account, huh?
OCD means Obsessive-compulsive-disorder. You can read about it here.
shuttleshooter wrote:i'll gladly be a bug tester, i am downloading the new patch from laurae now.
the least i can do is help you right? if you have any updates please pm them to me
Thanks, but there won't be any PMing of the patch. You can download the patch from GitHub and just package it. I'm working on that right now so please be patient. In the mean time, check out Laurae's patch and post the issues in the issue tracker if you find any.
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Post 09 Feb 2015, 19:17

okay, oh and yeah i have asperger's disorder, it's not the same as ocd, but i do take note of small things that bug me
i like to debug, glad to help you :D
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Post 09 Feb 2015, 19:17

crumbl3d wrote:
Laruae wrote:... Infuser.png (With HanFox's beautiful Runes) ...
Where might I get those runes in PSD? (staring at HanFox) And also, good job on that infuser, looks great just from the sheet view.
No where. I still don't work with PSDs. Lazy :P

You can get the Firework PNGs from the Chisel OP though. They actually convert to PSD relatively well. You'll just lose the inner stroke/glow (4px #000000 16%) and the inner shadow (24px #000000 35% overlay) of the rune will dim the entire element below it so you'll likely need to apply the shadow to the actual rune instead of being a separate element.

As for the stone base that's just the pedestal stretched so the centre is the full background, if that makes sense.
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Post 09 Feb 2015, 19:19

HanFox wrote:You can get the Firework PNGs from the Chisel OP though. They actually convert to PSD relatively well. You'll just lose the inner stroke/glow (4px #000000 16%) and the inner shadow (24px #000000 35% overlay) of the rune will dim the entire element below it so you'll likely need to apply the shadow to the actual rune instead of being a separate element.

As for the stone base that's just the pedestal stretched so the centre is the full background, if that makes sense.
Y u so lazy? Oh well, I guess I'll need to download Fireworks again ...
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Post 09 Feb 2015, 19:23

i liked the infusion things from caden's patch with the little >< sign

-- 09 Feb 2015, 20:21 --

you know about the dancing lamps right? and the primal wand focus showing up in black purple squares,

edit: the focal manipulator sparkles bug out when you upgrade a wand focus
i like to debug, glad to help you :D
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Post 09 Feb 2015, 19:24

shuttleshooter wrote:i liked the infusion things from caden's patch with the little >< sign

-- 09 Feb 2015, 20:21 --

you know about the dancing lamps right? and the primal wand focus showing up in black purple squares
Yes, Laurae was talking about that a couple of pages before. Basically, I have no idea what Laurae put in his patch. Once "I" make a dev patch, then you should post the issues to the issue tracker. That's because some of the issues you are having right now could have been fixed or some textures changed ...
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Post 09 Feb 2015, 19:31

i'll report everything that i find, one thing, if you're making a new patch, please update the warded jars, to be fair the jar itself is okay but the top is so ugly, the log doesn't fit the jar.

edit: vishroom not textures, thaumatorium (alchemical construct) not added
Last edited by shuttleshooter on 09 Feb 2015, 19:34, edited 1 time in total.
i like to debug, glad to help you :D
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Post 09 Feb 2015, 19:35

shuttleshooter wrote:i'll report everything that i find, one thing, if you're making a new patch, please update the warded jars, to be fair the jar itself is okay but the top is so ugly, the log doesn't fit the jar.

edit: vishroom not textures
The patch I post won't be a playable patch. Basically it will be a patch that consists of everything I checked and gets a green light. You shouldn't use that patch hence the name dev patch. Once I get to the warded jars, I'll fix them.
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Post 09 Feb 2015, 19:35

okay, thx for the explanation, should i make a list. of everything that i find and set it on this forum
i like to debug, glad to help you :D
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Post 09 Feb 2015, 19:44

shuttleshooter wrote:okay, thx for the explanation, should i make a list. of everything that i find and set it on this forum
For now, sure, but as I said, once the dev patch is set up, you should post the bugs to the issue tracker.
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